Vendor libs/hump, sfxrlua, json4lua, narrator as real files
These were committed as empty submodule gitlinks with no .gitmodules, so the folders were never populated and the game could not load (require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator). Checked out each at its pinned commit and vendored the files, matching the existing bundled-libs convention. Removed the junk libs/libs/ tree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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libs/json4lua/json4lua-1.0.0-1.rockspec
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libs/json4lua/json4lua-1.0.0-1.rockspec
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package="JSON4Lua"
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version="1.0.0"
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source = {
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url = "git://github.com/craigmj/json4lua.git",
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tag = "1.0.0"
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}
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description = {
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summary = "JSON4Lua and JSONRPC4Lua implement JSON (JavaScript Object Notation) encoding and decoding and a JSON-RPC-over-http client for Lua.",
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detailed = [[
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JSON4Lua and JSONRPC4Lua implement JSON (JavaScript Object Notation)
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encoding and decoding and a JSON-RPC-over-http client for Lua.
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JSON is JavaScript Object Notation, a simple encoding of
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Javascript-like objects that is ideal for lightweight transmission
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of relatively weakly-typed data. A sub-package of JSON4Lua is
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JSONRPC4Lua, which provides a simple JSON-RPC-over-http client and server
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(in a CGILua environment) for Lua.
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]],
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homepage = "http://github.com/craigmj/json4lua/",
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license = "GPL"
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}
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dependencies = {
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"lua >= 5.2",
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"luasocket",
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}
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build = {
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type = "builtin",
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modules = {
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["json"] = "json/json.lua",
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["json.rpc"] = "json/rpc.lua"
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}
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}
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