Vendor libs/hump, sfxrlua, json4lua, narrator as real files

These were committed as empty submodule gitlinks with no .gitmodules,
so the folders were never populated and the game could not load
(require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator).
Checked out each at its pinned commit and vendored the files, matching
the existing bundled-libs convention. Removed the junk libs/libs/ tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Your Name 2026-08-11 11:37:09 -04:00
parent e73f63b5d4
commit 03532d29e4
219 changed files with 20254 additions and 252 deletions

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package="JSON4Lua"
version="1.0.0"
source = {
url = "git://github.com/craigmj/json4lua.git",
tag = "1.0.0"
}
description = {
summary = "JSON4Lua and JSONRPC4Lua implement JSON (JavaScript Object Notation) encoding and decoding and a JSON-RPC-over-http client for Lua.",
detailed = [[
JSON4Lua and JSONRPC4Lua implement JSON (JavaScript Object Notation)
encoding and decoding and a JSON-RPC-over-http client for Lua.
JSON is JavaScript Object Notation, a simple encoding of
Javascript-like objects that is ideal for lightweight transmission
of relatively weakly-typed data. A sub-package of JSON4Lua is
JSONRPC4Lua, which provides a simple JSON-RPC-over-http client and server
(in a CGILua environment) for Lua.
]],
homepage = "http://github.com/craigmj/json4lua/",
license = "GPL"
}
dependencies = {
"lua >= 5.2",
"luasocket",
}
build = {
type = "builtin",
modules = {
["json"] = "json/json.lua",
["json.rpc"] = "json/rpc.lua"
}
}