Vendor libs/hump, sfxrlua, json4lua, narrator as real files

These were committed as empty submodule gitlinks with no .gitmodules,
so the folders were never populated and the game could not load
(require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator).
Checked out each at its pinned commit and vendored the files, matching
the existing bundled-libs convention. Removed the junk libs/libs/ tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Your Name 2026-08-11 11:37:09 -04:00
parent e73f63b5d4
commit 03532d29e4
219 changed files with 20254 additions and 252 deletions

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**hump** - Helper Utilities for a Multitude of Problems
=======================================================
**hump** is a set of lightweight helpers for the awesome `LÖVE
<http://love2d.org>`_ game framework.
It will help to get you over the initial hump when starting to build a new
game.
**hump** does nothing that you couldn't do yourself.
But why should you?
You want to write games, not boilerplate!
**hump**'s components are so loosely coupled that every component is
independent of the others.
You can choose what you need and leave the rest behind.
hump won't judge.
**hump** just wants to make you happy.
Read on
-------
.. toctree::
:maxdepth: 2
hump.gamestate <gamestate>
hump.timer <timer>
hump.vector <vector>
hump.vector-light <vector-light>
hump.class <class>
hump.signal <signal>
hump.camera <camera>
license
Get hump
--------
You can view and download the individual modules on github: `vrld/hump
<http://github.com/vrld/hump>`_.
You may also download the whole packed sourcecode either in the `zip
<http://github.com/vrld/hump/zipball/master>`_ or `tar
<http://github.com/vrld/hump/tarball/master>`_ format.
Using `Git <http://git-scm.com>`_, you can clone the project by running:
git clone git://github.com/vrld/hump
Once done, you can check for updates by running
git pull
Indices and tables
------------------
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`