Vendor libs/hump, sfxrlua, json4lua, narrator as real files
These were committed as empty submodule gitlinks with no .gitmodules, so the folders were never populated and the game could not load (require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator). Checked out each at its pinned commit and vendored the files, matching the existing bundled-libs convention. Removed the junk libs/libs/ tree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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libs/hump/docs/index.rst
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libs/hump/docs/index.rst
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**hump** - Helper Utilities for a Multitude of Problems
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=======================================================
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**hump** is a set of lightweight helpers for the awesome `LÖVE
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<http://love2d.org>`_ game framework.
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It will help to get you over the initial hump when starting to build a new
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game.
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**hump** does nothing that you couldn't do yourself.
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But why should you?
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You want to write games, not boilerplate!
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**hump**'s components are so loosely coupled that every component is
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independent of the others.
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You can choose what you need and leave the rest behind.
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hump won't judge.
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**hump** just wants to make you happy.
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Read on
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-------
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.. toctree::
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:maxdepth: 2
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hump.gamestate <gamestate>
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hump.timer <timer>
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hump.vector <vector>
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hump.vector-light <vector-light>
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hump.class <class>
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hump.signal <signal>
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hump.camera <camera>
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license
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Get hump
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--------
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You can view and download the individual modules on github: `vrld/hump
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<http://github.com/vrld/hump>`_.
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You may also download the whole packed sourcecode either in the `zip
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<http://github.com/vrld/hump/zipball/master>`_ or `tar
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<http://github.com/vrld/hump/tarball/master>`_ format.
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Using `Git <http://git-scm.com>`_, you can clone the project by running:
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git clone git://github.com/vrld/hump
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Once done, you can check for updates by running
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git pull
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Indices and tables
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------------------
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* :ref:`genindex`
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* :ref:`modindex`
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* :ref:`search`
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