chroma_solstice/TODO

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FAILED -write ruby script to output json table for processed art
DOnE -fix collision
2015-03-14 05:36:02 -04:00
-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
-decide on dialog trees
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
2015-03-14 05:36:02 -04:00
2015-03-17 01:59:14 -04:00
ma_e sprites static class vars instead of globals (?)
so instead of having the exits be a part of the room save, they should be a separate save, e.g., exits.sav w/ a table li_e this:
{
room_name = {top = room_name2, bottom = room_name3}
}
why?? b/c this allows us to visually arrange levels and not have to open every adjacent file (as much as 4!!) and edit them
go for the feeling of the beginning of eternal sunshine w/ joel's narration, maybe a sense of desperation (does this require urgency?? should the game be time-limited li_e majora's mas_? lol)