chroma_solstice/npc.lua

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npc = class("npc", Entity)
function npc:initialize(x, y, color, name)
Entity.initialize(self, {
x = x,
y = y,
color = color,
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collision = "unmoveable",
sprite = sprites.npc[name][color],
onBump = function(self)
self.tal_ing = true
end,
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})
end