chroma_solstice/main.lua

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class = require "libs/middleclass"
Timer = require "libs/hump/timer"
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sfxr = require "libs/sfxrlua/sfxr"
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require "input"
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require "color"
require "room"
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require "shaders"
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require "debug_helpers"
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function love.load()
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_initDefaults()
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_initGridVars()
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_initSounds()
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loadSprites()
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gameCanvas = love.graphics.newCanvas()
finalCanvas = love.graphics.newCanvas()
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inputTimer = Timer.new()
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currentRoom = Room:new{
player = {
red = {x = 3, y = 5},
green = {x = 4, y = 3},
blue = {x = 3, y = 10}
}
}
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end
function love.update(dt)
Input:handler()
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currentRoom:update()
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end
function love.draw()
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gameCanvas:clear()
finalCanvas:clear()
love.graphics.setCanvas(gameCanvas)
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love.graphics.setBlendMode("screen")
currentRoom:draw()
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love.graphics.setCanvas(finalCanvas)
local scaleCoefficient = .93
local samples = 7
love.graphics.push()
for i = 1, samples do
local c = 65 / (i * 1.75)
love.graphics.setColor(c, c, c)
love.graphics.scale(scaleCoefficient, scaleCoefficient)
love.graphics.translate((width / 2 - (width * scaleCoefficient) / 2) + 2, (width / 2 - (height * scaleCoefficient) / 2) + 2)
love.graphics.draw(gameCanvas, 0, 0)
end
love.graphics.pop()
love.graphics.setColor(255, 255, 255)
love.graphics.draw(gameCanvas, 0, 0)
love.graphics.setCanvas()
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love.graphics.setBlendMode("alpha")
love.graphics.setColor(255, 255, 255, 255)
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love.graphics.draw(finalCanvas, 0, 0)
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love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
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end
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function love.keypressed(key)
if Input.isPlayerMove(key) then
currentRoom:movePlayer(key)
elseif Input.isPlayerSwitch(key) then
local c = Input.playerColor(key)
currentRoom:switchPlayer(c)
end
end
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function _initDefaults()
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--set filter
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love.graphics.setDefaultFilter("linear", "nearest")
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--set global width / height variables
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width = love.graphics.getWidth()
height = love.graphics.getHeight()
if width > height then
width = height
else
height = width
end
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--set randomseed
math.randomseed(os.time())
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end
function _initGridVars()
gridWidth, gridHeight = 11, 11
drawScale = width / gridWidth / 16
end
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function _initSounds()
staticWave = sfxr.newSound()
staticWave.wavetype = 3
staticWave.frequency.start = .1
staticWave.envelope.release = 0
staticWave.envelope.sustain = 1
staticWave.envelope.decay = 0
static = love.audio.newSource(staticWave:generateSoundData())
static:setLooping(true)
static:setVolume(.15)
static:play()
end
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function createCanvases()
end
function loadSprites()
playerSprite = love.graphics.newImage("art/player.png")
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wallSprite = love.graphics.newImage("art/static_wall.png")
boxSprite = {
red = love.graphics.newImage("art/wall_r.png"),
green = love.graphics.newImage("art/wall_g.png"),
blue = love.graphics.newImage("art/wall_b.png")
}
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end