chroma_solstice/entity.lua

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Entity = class("Entity")
function Entity:initialize(t)
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self.x, self.y = t.x, t.y
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self.size = {x = t.sizeX, y = t.sizeY}
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self.color = Color:new(t.color)
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self.collision = t.collision --"none", "moveable", "unmoveable"
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self.sprite = t.sprite
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self.shaAmount = t.sha or 1
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end
function Entity:atGridPos(x, y)
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-- print(x, y, self.x, self.y, self.x + self.size.x, self.y + self.size.y)
if x >= self.x and y >= self.y and x < self.x + self.size.y and y < self.y + self.size.y then
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return true
end
return false
end
function Entity:getGridPos()
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return {x = self.x, y = self.y}
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end
function Entity:getDrawPos()
local gridPos = self:getGridPos()
return {
x = (gridPos.x - 1) * width / gridWidth,
y = (gridPos.y - 1) * height / gridHeight
}
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end
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function Entity:tick()
end
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function Entity:draw()
love.graphics.setColor(self.color:set())
local p = self:getDrawPos()
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love.graphics.draw(self.sprite, p.x + self:sha(), p.y + self:sha(), 0, drawScale, drawScale)
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end
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function Entity:isAlignedWithPlayerMovement(axis, pos, direction)
-- print(axis, pos[axis], self:getGridPos()[axis], self:getGridPos()[axis] + self.size[axis])
if self:getGridPos()[axis] <= pos[axis] and self:getGridPos()[axis] + self.size[axis] > pos[axis] then
print("true!!")
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return true
end
return false
end
function Entity:canMove()
if self.collision == "unmoveable" then
return false
end
return true
end
function Entity:move(axis, direction)
self[axis] = self[axis] + direction
end
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function Entity:sha()
return math.random(-self.shaAmount, self.shaAmount) * .5
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end