chroma_solstice/player.lua

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require "entity"
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Player = class("Player", Entity)
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Player.static.sounds = {
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switchFail = love.audio.newSource("sounds/switch_fail.wav", "static"),
switchSuccess = love.audio.newSource("sounds/switch_success.wav", "static")
}
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function Player:initialize(x, y, color)
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Entity.initialize(self, {
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x = x,
y = y,
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color = color,
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collision = "none", --player can't push other player
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sprite = loadSprite("art/game/player.png")
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})
end
function Player:setActiveColors(colorArray)
self.activeColors = colorArray
end
function Player:getActiveColors()
return self.activeColors
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end
function Player:update()
end
function Player:playSwitchSound(success)
local sound
if success then
sound = Player.sounds.switchSuccess
else
sound = Player.sounds.switchFail
end
sound:stop()
sound:play()
end