chroma_solstice/assorted.lua

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require "entity"
Ass = class("Ass", Entity)
function Ass:initialize(x, y, color, folder, name)
local spr = love.graphics.newImage("art/" .. folder .. name .. "_" .. string.lower(string.sub(color, 1, 1)) ..".png")
Entity.initialize(self, {
x = x,
y = y,
color = color,
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name = name,
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cellShape = spriteCells["tree"][color],
collision = "unmoveable", --player can't push other player
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sprite = spr
})
end