arthur/docs
Olive Vaughn 309c47e0a7 Trace a face over its footage, and choose where its origin goes
A face's :head carries :trace {:frames :origin}: the frames its photo holds
on, and whether the head reads every frame, jumps to the trace frames, or
holds frame 0. It replaces :anchors, so which measured frame a head reads is
one stored fact. An instance's :underlay shows the tracing stills over every
face at or below it, registered through each face's own head, at an opacity,
unkeyed. The clip resolver answers where a row path went on its last frame,
so the paint loop reads the photo's matrix instead of resolving again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:49:06 -04:00
..
animation-model.md One time map for every node; move and group nodes between symbols 2026-09-29 13:45:34 -04:00
architecture.md Projects live at URLs, have owners, and are edited together live 2026-09-29 22:04:03 -04:00
design.md Brows: traced ring, quantised raise 2026-09-24 18:11:25 -04:00
multi-face-representation.md Symbols, not timelines; no symbol is special 2026-09-29 12:46:42 -04:00
port-plan.md multi fce stuff 2026-09-29 02:34:53 -04:00
timing-handoff.md Symbols, not timelines; no symbol is special 2026-09-29 12:46:42 -04:00
timing-model.md Trace a face over its footage, and choose where its origin goes 2026-09-30 02:49:06 -04:00