Copy previous looked for the nearest earlier ENABLED frame, and every frame is enabled until you thin the strip out - so it resolved to f-1, which has nothing on it, and the button appeared to only ever copy the immediate sibling while reporting "nothing to copy". It now takes the nearest earlier enabled frame that actually carries a drawing. That behaves identically before and after you curate the strip, which is the point: the rhythm of the drawings should not depend on whether you have got round to deleting frames yet. Cels stay tied to the keep-set. They are plate drawings and they hold until the next enabled frame, as originally specified - an earlier version of this commit gave them their own independent set, which is wrong for what they are. Frames carrying a drawing are now marked in the strip, because "copy previous" reaching back to a frame you cannot see is not much better than it reaching to the wrong one. Also fixes stale paint labels: onChange refreshed the strip and the panes but not the paint header, so the drawn-frames readout lagged a copy behind. Split the text update out of drawPaint so it can run from inside commit() without re-rendering the canvas underneath itself. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
289 lines
18 KiB
HTML
289 lines
18 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>arthur</title>
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<style>
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:root { --bg:#0b0d13; --panel:#12151f; --line:#232836; --fg:#e8eaf0;
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--dim:#8891a5; --accent:#fbbf24; --ok:#4ade80; --err:#f87171; }
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* { box-sizing: border-box; }
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body { margin:0; background:var(--bg); color:var(--fg);
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font:13px/1.5 ui-monospace,SFMono-Regular,Menlo,monospace; }
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header { padding:12px 18px; border-bottom:1px solid var(--line);
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display:flex; gap:10px; align-items:center; flex-wrap:wrap; }
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h1 { font-size:14px; margin:0 8px 0 0; letter-spacing:.04em; }
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h1 span { color:var(--dim); font-weight:400; }
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main { padding:16px 18px 40px; display:flex; flex-direction:column; gap:16px; }
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.row { display:flex; gap:16px; flex-wrap:wrap; }
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.panel { background:var(--panel); border:1px solid var(--line); border-radius:4px; padding:12px; }
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.panel h2 { font-size:11px; text-transform:uppercase; letter-spacing:.08em;
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color:var(--dim); margin:0 0 8px; font-weight:500; }
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canvas { display:block; image-rendering:pixelated; max-width:100%; border-radius:2px; }
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button,input[type=text],select { font:inherit; background:#1c2130; color:var(--fg);
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border:1px solid var(--line); border-radius:3px; padding:5px 10px; cursor:pointer; }
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button:hover { border-color:var(--accent); }
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input[type=text] { cursor:text; }
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label.ctl { display:grid; grid-template-columns:132px 1fr 46px; gap:10px;
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align-items:center; margin-bottom:6px; }
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label.ctl span:first-child { color:var(--dim); }
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label.ctl output { text-align:right; color:var(--accent); }
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input[type=range] { width:100%; accent-color:var(--accent); }
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#status { color:var(--dim); } #status.ok{color:var(--ok)} #status.err{color:var(--err)} #status.warn{color:var(--accent)}
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#readout { color:var(--dim); font-size:12px; }
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/* the frame strip is the editing surface */
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#strip { display:flex; flex-wrap:wrap; gap:4px; }
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.fr { position:relative; cursor:pointer; border:2px solid transparent; border-radius:3px; line-height:0; }
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.fr canvas { border-radius:1px; }
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.fr span { position:absolute; left:2px; bottom:2px; font-size:10px; line-height:1.2;
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padding:0 3px; border-radius:2px; background:#000a; color:#fff; }
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.fr.keep { border-color:var(--ok); }
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.fr.drop { border-color:#2a2f3e; }
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.fr.drop canvas { opacity:.26; filter:grayscale(1); }
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.fr.cur { border-color:var(--accent); }
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.fr.cel::before { content:'▣'; position:absolute; left:3px; top:1px; color:#c084fc;
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font-size:10px; text-shadow:0 0 2px #000; }
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.fr.keep::after { content:'●'; position:absolute; right:3px; top:1px; color:var(--ok); font-size:10px; }
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#sheet { display:flex; flex-wrap:wrap; gap:10px; }
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#sheet .cell { display:flex; flex-direction:column; gap:3px; cursor:pointer; }
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#sheet .cell span { color:var(--dim); font-size:11px; }
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#sheet .cell:hover span { color:var(--accent); }
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#palette { display:flex; gap:12px; flex-wrap:wrap; }
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.sw { display:flex; align-items:center; gap:5px; color:var(--dim); font-size:11px; }
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.sw input { width:26px; height:20px; padding:0; border:1px solid var(--line); background:none; }
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.legend { color:var(--dim); font-size:11px; margin-top:6px; }
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/* paint: a sketch, see js/paint.js */
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#cv-paint { border:1px solid var(--line); cursor:crosshair; touch-action:none; }
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#cv-paint.drop { border-color:var(--ok); }
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#paintlayers { flex:0 0 280px; max-height:600px; overflow:auto; }
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.lay { display:flex; align-items:center; gap:5px; padding:3px 4px; border-radius:3px;
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border:1px solid transparent; cursor:pointer; }
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.lay.sel { border-color:var(--accent); background:#1c2130; }
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.lay i { width:12px; height:12px; border-radius:2px; border:1px solid #0006; flex:0 0 auto; }
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.lay b { flex:1; font-weight:400; color:var(--dim); font-size:11px; }
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.lay.sel b { color:var(--fg); }
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.lay select { font:inherit; font-size:10px; background:#1c2130; color:var(--dim);
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border:1px solid var(--line); border-radius:2px; padding:1px 2px; max-width:88px; }
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.lay button { padding:0 5px; font-size:11px; line-height:18px; }
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kbd { background:#1c2130; border:1px solid var(--line); border-radius:2px;
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padding:0 4px; color:var(--fg); font-size:11px; }
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</style>
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</head>
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<body>
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<header>
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<h1>arthur <span>— rotoscope + frame removal</span></h1>
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<button id="btn-synth">Synthetic</button>
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<input type="text" id="framedir" value="frames" size="7" title="frame directory">
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<button id="btn-frames">Load frames</button>
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<button id="btn-play">Play</button>
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<select id="irisAnchor" title="what the iris hangs off">
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<option value="steady" selected>iris: steady</option>
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<option value="free">iris: free</option>
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<option value="locked">iris: locked</option>
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</select>
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<select id="gazeOrigin" title="what counts as looking straight ahead">
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<option value="median" selected>origin: median</option>
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<option value="neutral">origin: neutral f</option>
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</select>
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<select id="exposure" title="exposure — how often the picture gets a new drawing">
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<option value="1" selected>on 1s</option>
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<option value="2">on 2s</option>
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<option value="3">on 3s</option>
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<option value="4">on 4s</option>
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</select>
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<select id="speed" title="playback speed"><option value="1">1x</option><option value="0.5">½x</option><option value="0.25">¼x</option></select>
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<audio id="audio" controls hidden style="height:28px;vertical-align:middle"></audio>
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<button id="btn-keepall">Keep all</button>
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<button id="btn-suggest">Suggest</button>
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<input type="text" id="takename" value="line_01" size="9" title="take name">
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<select id="plateMode" title="plate representation (B to cycle)">
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<option value="photo-dim">photo dim</option>
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<option value="photo">photo</option>
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<option value="posterize">posterized</option>
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<option value="oval" selected>oval</option>
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<option value="oval+photo">oval + photo</option>
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<option value="off">none</option>
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</select>
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<button id="btn-saveframe">Save frame 4x</button>
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<button id="btn-export">Export .take</button>
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<span id="status"></span>
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</header>
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<main>
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<div class="row">
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<div class="panel">
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<h2>source + landmarks</h2>
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<canvas id="cv-source"></canvas>
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<div class="legend">outer lip <b style="color:#4ade80">—</b> · inner lip <b style="color:#f87171">—</b> ·
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lids <b style="color:#60a5fa">—</b> · iris <b style="color:#fbbf24">—</b> ·
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brows <b style="color:#c084fc">—</b></div>
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</div>
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<div class="panel">
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<h2>stabilised (head-local)</h2>
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<canvas id="cv-stab"></canvas>
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<div class="legend">should sit still except the mouth and eyes · grey = held plate outline<br>
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dark green ghost = unshifted mouth when lead ≠ 0 · red lid ring = blink</div>
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</div>
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<div class="panel">
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<h2>flat render — 320×200 indexed</h2>
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<canvas id="cv-render"></canvas>
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<div class="legend" id="framelabel"></div>
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<div class="legend">audio drives the clock — dropped frames, never drift<br>
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<b>exposure</b> holds the picture on a grid: rip at 24, render on 2s for
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12. The dense track and the audio are untouched, so it is reversible<br>
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plate representation: <kbd>B</kbd> cycles · photo modes are <b>registered</b>
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into raster space, so tracing them lands on the mouth</div>
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</div>
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</div>
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<div class="panel">
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<h2>frames — green kept (gets its own drawing) · dim held from the last kept frame</h2>
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<div id="strip"></div>
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<input type="range" id="scrub" min="0" max="0" value="0" style="width:100%;margin-top:10px">
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<div class="legend">
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<kbd>←</kbd> <kbd>→</kbd> step · <kbd>X</kbd> delete · <kbd>K</kbd> keep · <kbd>B</kbd> background ·
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<kbd>[</kbd> <kbd>]</kbd> lead ·
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click to select · double-click or shift-click to toggle ·
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the mouth keeps <b>every</b> frame regardless
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</div>
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<div class="legend" id="readout"></div>
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</div>
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<div class="row">
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<div class="panel" style="flex:1 1 400px">
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<h2>knobs</h2>
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<label class="ctl"><span>vertices</span><input type="range" id="verts" min="4" max="16" step="2" value="8"><output id="vertsv"></output></label>
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<label class="ctl"><span>mouth lead ±f</span><input type="range" id="lead" min="-6" max="6" value="0"><output id="leadv"></output></label>
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<label class="ctl"><span>contour avg ±f</span><input type="range" id="contourSmooth" min="0" max="4" value="1"><output id="contourSmoothv"></output></label>
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<label class="ctl"><span>anchor avg ±f</span><input type="range" id="smoothWin" min="0" max="8" value="2"><output id="smoothWinv"></output></label>
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<label class="ctl"><span>closed-mouth cut</span><input type="range" id="apertureThresh" min="0" max="400" value="120"><output id="apertureThreshv"></output></label>
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<label class="ctl"><span>teeth contrast</span><input type="range" id="teethOn" min="1" max="60" value="16"><output id="teethOnv"></output></label>
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<label class="ctl"><span>cavity erode</span><input type="range" id="teethErode" min="0" max="45" value="18"><output id="teethErodev"></output></label>
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<label class="ctl"><span>blob grow/erode</span><input type="range" id="blobGrow" min="-4" max="4" value="0"><output id="blobGrowv"></output></label>
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<label class="ctl"><span>tongue reject</span><input type="range" id="tongueReject" min="2" max="40" value="18"><output id="tongueRejectv"></output></label>
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<label class="ctl"><span>prefer upper</span><input type="range" id="topBias" min="0" max="120" value="60"><output id="topBiasv"></output></label>
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<label class="ctl"><span>teeth vertices</span><input type="range" id="teethVerts" min="5" max="20" value="10"><output id="teethVertsv"></output></label>
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<label class="ctl"><span>teeth avg ±f</span><input type="range" id="teethSmooth" min="0" max="4" value="1"><output id="teethSmoothv"></output></label>
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<label class="ctl"><span>teeth dwell</span><input type="range" id="teethDwell" min="0" max="6" value="1"><output id="teethDwellv"></output></label>
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<label class="ctl"><span>eye vertices</span><input type="range" id="eyeVerts" min="4" max="12" step="2" value="8"><output id="eyeVertsv"></output></label>
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<label class="ctl"><span>lash line</span><input type="range" id="lashPx" min="0" max="3" value="1"><output id="lashPxv"></output></label>
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<label class="ctl"><span>blink cut</span><input type="range" id="blinkCut" min="20" max="300" value="130"><output id="blinkCutv"></output></label>
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<label class="ctl"><span>blink hold ±f</span><input type="range" id="blinkHold" min="1" max="5" value="2"><output id="blinkHoldv"></output></label>
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<label class="ctl"><span>blink dwell</span><input type="range" id="blinkDwell" min="0" max="4" value="0"><output id="blinkDwellv"></output></label>
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<label class="ctl"><span>gaze gain</span><input type="range" id="gazeGain" min="50" max="400" value="100"><output id="gazeGainv"></output></label>
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<label class="ctl"><span>gaze step</span><input type="range" id="gazeStep" min="0" max="6" value="2"><output id="gazeStepv"></output></label>
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<label class="ctl"><span>gaze dwell</span><input type="range" id="gazeDwell" min="0" max="6" value="2"><output id="gazeDwellv"></output></label>
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<label class="ctl"><span>iris size</span><input type="range" id="irisSize" min="20" max="70" value="42"><output id="irisSizev"></output></label>
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<label class="ctl"><span>pupil</span><input type="range" id="pupilPx" min="0" max="7" value="3"><output id="pupilPxv"></output></label>
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<label class="ctl"><span>brow vertices</span><input type="range" id="browVerts" min="4" max="10" step="2" value="6"><output id="browVertsv"></output></label>
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<label class="ctl"><span>brow weight</span><input type="range" id="browWeight" min="0" max="3" value="1"><output id="browWeightv"></output></label>
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<label class="ctl"><span>brow raise gain</span><input type="range" id="browGain" min="50" max="300" value="100"><output id="browGainv"></output></label>
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<label class="ctl"><span>brow step</span><input type="range" id="browStep" min="0" max="6" value="2"><output id="browStepv"></output></label>
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<label class="ctl"><span>brow dwell</span><input type="range" id="browDwell" min="0" max="6" value="2"><output id="browDwellv"></output></label>
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<label class="ctl"><span>suggest tolerance</span><input type="range" id="tol" min="2" max="60" value="14"><output id="tolv"></output></label>
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<div class="legend">
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<b>mouth lead</b> shifts the performance tracks earlier (positive) against
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the audio and the head. Averaging has no phase lag but it blurs onsets, so
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an opening reads later than it is; animators also draw mouths a frame or
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two ahead of the sound as standard practice. <kbd>[</kbd> <kbd>]</kbd>.<br>
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<b>contour avg</b> 0 = off, 1 = ±1 frame. Removes per-frame landmark
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jitter. Push past 2 and it starts eating articulation.<br>
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<b>anchor avg</b> smooths the head transform only — never the contour.<br>
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<b>teeth contrast</b> gates on how far apart the cavity's dark and bright
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halves are — Otsu always returns <i>some</i> threshold, so this is what
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stops it inventing teeth in a dark mouth.
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<b>cavity erode</b> pulls the sampled region in from the lip edge;
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<b>blob grow/erode</b> resizes the found blob itself.
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<b>tongue reject</b> drops pixels that are red relative to their own
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brightness; <b>prefer upper</b> biases component choice toward the top of
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the cavity, where teeth are and the tongue is not.
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<b>dwell</b> is how many frames a presence change must persist.<br>
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<b>blink cut</b> is lid gap over corner distance — normalised, so one
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value carries across takes. <b>blink hold</b> is the minimum length of a
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blink: a real blink is one frame at 12fps and a single frame of closed
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eye reads as a dropout, so it is extended to a beat.
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<b>brow step</b> and <b>brow dwell</b> quantise the brow's HEIGHT above
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the eye, not its shape — the traced ring is his, the height snaps between
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a few levels and holds. Both ends move independently, so raise and tilt
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come out of one control: both up is surprise, inner up is worry, inner
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down is anger. <b>brow weight</b> thickens the ring, which it needs at
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three pixels tall.<br>
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<b>pupil</b> is a square, in whole pixels, 0 to turn it off: at this size
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a circle of radius 1.5 is a plus sign with the corners gnawed off and it
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changes shape as it moves, where a square stays the mark you drew.<br>
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<b>gaze step</b> is the grid the iris snaps to, in raster pixels, and
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<b>gaze dwell</b> is how long a new cell must hold — together they turn
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drift into saccades. <b>gaze gain</b> exaggerates or damps the throw;
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measured excursion is small and a character usually wants more of it.<br>
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<b>suggest tolerance</b> only affects the Suggest button: max head movement
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allowed before a new drawing is required.
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</div>
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</div>
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<div class="panel" style="flex:0 1 170px">
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<h2>gaze field</h2>
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<canvas id="cv-gaze"></canvas>
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<div class="legend" id="eyeinfo" style="white-space:pre-line"></div>
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<div class="legend">green = every cell the iris visits in the take ·
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grey = raw · amber = where it is now, quantised</div>
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</div>
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<div class="panel" style="flex:0 1 190px">
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<h2>teeth measurement</h2>
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<div id="cv-teeth"></div>
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<div class="legend" id="teethinfo"></div>
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<div class="legend">green = kept pixels · amber = extracted contour</div>
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</div>
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<div class="panel" style="flex:1 1 240px">
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<h2>palette</h2>
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<div id="palette"></div>
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<div class="legend" style="margin-top:12px">
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Flat indexed fills, no antialiasing — the rasteriser writes palette
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indices, the way <code>csd_render_poly</code> does.
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</div>
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</div>
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</div>
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<div class="panel">
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<h2>paint — background cels, drawn on the frames that get their own drawing</h2>
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<div style="display:flex;gap:8px;align-items:center;flex-wrap:wrap;margin-bottom:8px">
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<select id="paintTool" title="tool">
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<option value="pen" selected>pen</option>
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<option value="edit">edit</option>
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</select>
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<select id="paintColor" title="palette colour — indices only, never an RGB value"></select>
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<button id="btn-celprev">Copy previous</button>
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<button id="btn-celclear">Clear cel</button>
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<span class="legend" id="paintframe" style="margin:0"></span>
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</div>
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<div style="display:flex;gap:12px;flex-wrap:wrap">
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<canvas id="cv-paint"></canvas>
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<div id="paintlayers"></div>
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</div>
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<div class="legend" id="paintinfo"></div>
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<div class="legend" id="paintcels"></div>
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<div class="legend">
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<b>pen</b> click to place vertices · click the green box on the first one, or
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<kbd>Enter</kbd> / double-click, to close · <kbd>Esc</kbd> cancels ·
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<kbd>Backspace</kbd> drops the last point<br>
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<b>edit</b> click a shape to select · drag a vertex or the shape itself ·
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<kbd>Shift</kbd>-click an edge inserts a vertex · <kbd>Alt</kbd>-click a vertex
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removes it · <kbd>Del</kbd> deletes the layer<br>
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<b>Copy previous</b> takes the last enabled frame that actually has a drawing
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— skipping empty ones, so it behaves the same before and after you thin the
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strip out. Frames carrying a drawing are marked <b style="color:#c084fc">▣</b>.<br>
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<b>drag a frame</b> from the strip onto the canvas to copy its drawing, every
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layer. Vertices snap to the 320×200 grid, and colours are palette indices —
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you cannot pick one that is not in the ramp.
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</div>
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</div>
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<div class="panel">
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<h2>drawings needed — registered reference per kept frame, with the range it holds</h2>
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<div id="sheet"></div>
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</div>
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</main>
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<script type="module" src="./js/app.js"></script>
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</body>
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</html>
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