arthur/js/app.js
Your Name a082208ad5 Frame removal for plates; mouth keeps every frame
Sparseness was being applied for two different reasons at once. Aesthetic
sparseness is set by the extraction rate; labour sparseness only binds on the
plate, because a human draws each one. The mouth is traced and therefore free,
and in limited animation lip sync is routinely the densest element - on 1s
while heads hold on 2s and 3s.

So: the mouth gets a key on every frame, and the frame strip is now the
editing surface for deciding which frames need their own plate drawing. All
frames start kept; delete the ones you don't want.

- strip of face-cropped thumbnails, keep/drop per frame, keyboard driven
- worksheet panel lists the drawings needed and the range each one holds
- Suggest runs error-tolerance decimation on head pose as a starting point
- export writes sparse plate keys + dense mouth keys, with a hold manifest
- smoothContours: bounded exception to "never smooth the contour", which held
  only while keys were sparse enough to reject detector noise by sampling
- averages are now a RADIUS in frames: 0 is off, 1 is +-1
- GPU delegate falls back to CPU instead of failing
- #synth / #frames autorun for headless smoke tests

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 14:51:15 -04:00

461 lines
17 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import { FaceLandmarker, FilesetResolver } from 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@1.0.1/vision_bundle.mjs';
import { LIPS_OUTER, LIPS_INNER, FACE_OVAL } from './landmarks.js';
import { stabilize, toRasterRing, smoothContours, suggestPlateFrames, heldFrame } from './pipeline.js';
import { IndexedRaster } from './raster.js';
import { writeTake } from './take.js';
import { synthDense } from './synth.js';
const RW = 320, RH = 200, ZOOM = 2, THUMB = 92;
const PALETTE = [
{ name: 'bg', hex: '#12141c' },
{ name: 'skin_base', hex: '#b07a5a' },
{ name: 'skin_dark', hex: '#7a4f3a' },
{ name: 'mouth_dark', hex: '#24161a' },
{ name: 'skin_lite', hex: '#d9a884' },
];
const IDX = { bg: 0, base: 1, dark: 2, mouth: 3, lite: 4 };
const state = {
dense: null, images: [], stab: null, xform: null,
outer: null, inner: null, plates: null, hidden: null,
keep: new Set(), // frames that get their own plate drawing
frame: 0, playing: false, faceBox: null,
};
const el = (id) => document.getElementById(id);
const opts = () => ({
verts: +el('verts').value,
smoothWin: +el('smoothWin').value,
contourSmooth: +el('contourSmooth').value,
apertureThresh: +el('apertureThresh').value / 1000,
tol: +el('tol').value / 1000,
});
function status(msg, kind = '') {
el('status').textContent = msg;
el('status').className = kind;
}
/* ---------- loading ---------- */
const loadImage = (src) => new Promise((r) => {
const im = new Image();
im.onload = () => r(im); im.onerror = () => r(null); im.src = src;
});
async function loadFrameSequence() {
const dir = el('framedir').value.replace(/\/$/, '');
const imgs = [];
for (let i = 1; i <= 900; i++) {
const im = await loadImage(`${dir}/${String(i).padStart(4, '0')}.png`);
if (!im) break;
imgs.push(im);
if (i % 10 === 0) status(`loading frames… ${i}`);
}
return imgs;
}
let landmarker = null;
async function initLandmarker() {
if (landmarker) return landmarker;
status('loading MediaPipe wasm…');
const fileset = await FilesetResolver.forVisionTasks(
'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@1.0.1/wasm');
// GPU is faster but unavailable in some contexts; fall back rather than fail.
for (const delegate of ['GPU', 'CPU']) {
try {
landmarker = await FaceLandmarker.createFromOptions(fileset, {
baseOptions: { modelAssetPath: './face_landmarker.task', delegate },
runningMode: 'IMAGE', numFaces: 1,
});
status(`landmarker ready (${delegate})`);
return landmarker;
} catch (e) {
if (delegate === 'CPU') throw e;
console.warn('GPU delegate failed, falling back to CPU:', e.message);
}
}
}
async function detectAll(images) {
const lm = await initLandmarker();
const cv = document.createElement('canvas');
const dense = [], missing = [];
for (let i = 0; i < images.length; i++) {
const im = images[i];
cv.width = im.naturalWidth; cv.height = im.naturalHeight;
cv.getContext('2d').drawImage(im, 0, 0);
const out = lm.detect(cv);
if (out.faceLandmarks && out.faceLandmarks.length) dense.push(out.faceLandmarks[0]);
else { missing.push(i); dense.push(dense.length ? dense[dense.length - 1] : null); }
if (i % 4 === 0) status(`detecting… ${i + 1}/${images.length}`);
}
if (dense[0] === null) throw new Error('no face found in the first frame');
return { dense, missing };
}
/* ---------- build ---------- */
function makeXform(stab, neutral) {
const oval = stab.oval[neutral];
let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity;
for (const p of oval) {
x0 = Math.min(x0, p.x); y0 = Math.min(y0, p.y);
x1 = Math.max(x1, p.x); y1 = Math.max(y1, p.y);
}
const s = (RH * 0.80) / (y1 - y0);
const cx = (x0 + x1) / 2, cy = (y0 + y1) / 2;
return (p) => ({ x: (p.x - cx) * s + RW / 2, y: (p.y - cy) * s + RH / 2 });
}
function rebuild(resetKeep) {
if (!state.dense) return;
const o = opts();
const N = state.dense.length;
state.stab = stabilize(state.dense, o.smoothWin);
const ap = state.stab.aperture;
const head = Math.max(1, Math.floor(N / 4));
let neutral = 0;
for (let i = 0; i < head; i++) if (ap[i] < ap[neutral]) neutral = i;
state.neutral = neutral;
state.xform = makeXform(state.stab, neutral);
// Mouth is traced, so it costs nothing: a key on EVERY frame. Only the plate,
// which a human draws, gets decimated.
state.outer = smoothContours(
state.stab.outer.map((r) => toRasterRing(r, LIPS_OUTER, o.verts, state.xform)), o.contourSmooth);
state.inner = smoothContours(
state.stab.inner.map((r) => toRasterRing(r, LIPS_INNER, o.verts, state.xform)), o.contourSmooth);
const apMax = Math.max(...ap);
state.hidden = ap.map((v) => v / apMax < o.apertureThresh);
// Plate outline per frame, so a kept frame shows its own head shape.
state.plates = state.stab.oval.map((r) => r.map(state.xform));
if (resetKeep || !state.keep.size) {
state.keep = new Set(Array.from({ length: N }, (_, i) => i));
}
// Frame 0 must always be kept: something has to be on screen at the start.
state.keep.add(0);
state.faceBox = faceBoxes();
drawAll();
}
// Face bounding box per frame in image space, for legible strip thumbnails.
function faceBoxes() {
return state.dense.map((lm) => {
let x0 = 1, y0 = 1, x1 = 0, y1 = 0;
for (const i of FACE_OVAL) {
x0 = Math.min(x0, lm[i].x); y0 = Math.min(y0, lm[i].y);
x1 = Math.max(x1, lm[i].x); y1 = Math.max(y1, lm[i].y);
}
const mx = (x1 - x0) * 0.18, my = (y1 - y0) * 0.14;
return { x0: x0 - mx, y0: y0 - my, x1: x1 + mx, y1: y1 + my };
});
}
/* ---------- render ---------- */
function renderFrame(f) {
const r = new IndexedRaster(RW, RH);
r.clear(IDX.bg);
const pf = heldFrame(keptSorted(), f); // the plate that is on screen
r.fillPoly(state.plates[pf], IDX.base);
r.fillPoly(state.outer[f], IDX.dark); // mouth at full rate
if (!state.hidden[f]) r.fillPoly(state.inner[f], IDX.mouth);
return r;
}
const keptSorted = () => [...state.keep].sort((a, b) => a - b);
function blit(canvas, raster, zoom) {
canvas.width = RW * zoom; canvas.height = RH * zoom;
canvas.getContext('2d').putImageData(raster.toImageData(PALETTE.map((p) => p.hex), zoom), 0, 0);
}
function drawAll() {
drawPanes();
drawStrip();
drawWorksheet();
drawReadout();
}
function drawReadout() {
const kept = keptSorted();
const runs = kept.map((k, i) => (i + 1 < kept.length ? kept[i + 1] : state.dense.length) - k);
el('readout').textContent =
`${state.dense.length} frames → ${kept.length} drawings · ` +
`holds ${Math.min(...runs)}–${Math.max(...runs)} frames · ` +
`neutral f${state.neutral} · residual ` +
`${(state.stab.residual.reduce((a, b) => a + b, 0) / state.dense.length).toFixed(4)}`;
}
function drawPanes() {
const f = state.frame, kept = keptSorted();
const pf = heldFrame(kept, f);
el('framelabel').textContent =
`f ${f} / ${state.dense.length - 1} · plate from f${pf}` +
(state.keep.has(f) ? ' · KEPT' : ' · held');
const c1 = el('cv-source'), g1 = c1.getContext('2d');
c1.width = RW * ZOOM; c1.height = RH * ZOOM;
g1.fillStyle = '#000'; g1.fillRect(0, 0, c1.width, c1.height);
const im = state.images[f];
if (im) {
const b = state.faceBox[f];
const sx = b.x0 * im.naturalWidth, sy = b.y0 * im.naturalHeight;
const sw = (b.x1 - b.x0) * im.naturalWidth, sh = (b.y1 - b.y0) * im.naturalHeight;
const s = Math.min(c1.width / sw, c1.height / sh);
const dw = sw * s, dh = sh * s, dx = (c1.width - dw) / 2, dy = (c1.height - dh) / 2;
g1.drawImage(im, sx, sy, sw, sh, dx, dy, dw, dh);
const map = (p) => ({ x: dx + (p.x * im.naturalWidth - sx) * s, y: dy + (p.y * im.naturalHeight - sy) * s });
strokePts(g1, LIPS_OUTER.map((i) => map(state.dense[f][i])), '#4ade80');
strokePts(g1, LIPS_INNER.map((i) => map(state.dense[f][i])), '#f87171');
} else {
g1.fillStyle = '#555'; g1.font = '13px system-ui';
g1.fillText('synthetic — no source frames', 14, 24);
const sc = (p) => ({ x: p.x * c1.width, y: p.y * c1.height });
strokePts(g1, LIPS_OUTER.map((i) => sc(state.dense[f][i])), '#4ade80');
strokePts(g1, LIPS_INNER.map((i) => sc(state.dense[f][i])), '#f87171');
}
const c2 = el('cv-stab'), g2 = c2.getContext('2d');
c2.width = RW * ZOOM; c2.height = RH * ZOOM;
g2.fillStyle = '#0d0f16'; g2.fillRect(0, 0, c2.width, c2.height);
g2.strokeStyle = '#2a2f3e'; g2.lineWidth = 1; g2.beginPath();
g2.moveTo(c2.width / 2, 0); g2.lineTo(c2.width / 2, c2.height);
g2.moveTo(0, c2.height / 2); g2.lineTo(c2.width, c2.height / 2); g2.stroke();
const z = (pts) => pts.map((p) => ({ x: p.x * ZOOM, y: p.y * ZOOM }));
strokePts(g2, z(state.plates[pf]), '#3b4a63');
strokePts(g2, z(state.outer[f]), '#4ade80');
if (!state.hidden[f]) strokePts(g2, z(state.inner[f]), '#f87171');
blit(el('cv-render'), renderFrame(f), ZOOM);
}
function strokePts(g, pts, color, lw = 1) {
g.strokeStyle = color; g.lineWidth = lw;
g.beginPath();
pts.forEach((p, i) => (i ? g.lineTo(p.x, p.y) : g.moveTo(p.x, p.y)));
g.closePath(); g.stroke();
}
/* ---------- the frame strip: this is the editing surface ---------- */
function drawStrip() {
const host = el('strip');
host.innerHTML = '';
const N = state.dense.length;
for (let f = 0; f < N; f++) {
const cell = document.createElement('div');
cell.className = 'fr' + (state.keep.has(f) ? ' keep' : ' drop') + (f === state.frame ? ' cur' : '');
cell.dataset.f = f;
const cv = document.createElement('canvas');
const im = state.images[f];
cv.width = THUMB; cv.height = THUMB;
const g = cv.getContext('2d');
g.fillStyle = '#0d0f16'; g.fillRect(0, 0, THUMB, THUMB);
if (im) {
const b = state.faceBox[f];
const sx = b.x0 * im.naturalWidth, sy = b.y0 * im.naturalHeight;
const sw = (b.x1 - b.x0) * im.naturalWidth, sh = (b.y1 - b.y0) * im.naturalHeight;
const s = Math.min(THUMB / sw, THUMB / sh);
g.drawImage(im, sx, sy, sw, sh, (THUMB - sw * s) / 2, (THUMB - sh * s) / 2, sw * s, sh * s);
} else {
const r = new IndexedRaster(RW, RH);
r.clear(IDX.bg); r.fillPoly(state.plates[f], IDX.base);
const tmp = document.createElement('canvas');
blit(tmp, r, 1);
g.drawImage(tmp, 0, 0, RW, RH, 0, 0, THUMB, THUMB * (RH / RW));
}
const tag = document.createElement('span');
tag.textContent = f;
cell.append(cv, tag);
cell.onclick = (ev) => {
state.frame = f;
if (ev.shiftKey) toggle(f);
drawAll();
};
cell.ondblclick = () => { toggle(f); drawAll(); };
host.append(cell);
}
}
function toggle(f) {
if (f === 0) return; // frame 0 always has a drawing
if (state.keep.has(f)) state.keep.delete(f); else state.keep.add(f);
}
/* ---------- worksheet: the frames a human must draw ---------- */
function drawWorksheet() {
const host = el('sheet');
host.innerHTML = '';
const kept = keptSorted();
kept.forEach((f, i) => {
const until = (i + 1 < kept.length ? kept[i + 1] : state.dense.length) - 1;
const cell = document.createElement('div');
cell.className = 'cell';
const cv = document.createElement('canvas');
const im = state.images[f];
if (im) {
const b = state.faceBox[f];
const sx = b.x0 * im.naturalWidth, sy = b.y0 * im.naturalHeight;
const sw = (b.x1 - b.x0) * im.naturalWidth, sh = (b.y1 - b.y0) * im.naturalHeight;
cv.width = 150; cv.height = Math.round(150 * (sh / sw));
cv.getContext('2d').drawImage(im, sx, sy, sw, sh, 0, 0, cv.width, cv.height);
} else {
blit(cv, renderFrame(f), 1);
cv.style.width = '150px';
}
const cap = document.createElement('span');
cap.textContent = `f${f}` + (until > f ? ` → ${until}` : '') + ` (${until - f + 1}f)`;
cell.append(cv, cap);
cell.onclick = () => { state.frame = f; drawAll(); };
host.append(cell);
});
}
/* ---------- export ---------- */
function exportTake() {
const kept = keptSorted();
const N = state.dense.length;
const take = {
name: el('takename').value || 'line_01',
frames: N, width: RW, height: RH, exposure: 1,
palette: PALETTE,
slot: { x: RW / 2, y: RH / 2 },
parts: [
// Sparse: one plate key per frame a human draws.
{ name: 'head', kind: 'plate', z: 0, interp: 'hold',
keys: kept.map((f, i) => ({ f: i, plate: i, src: f })) },
// Dense: the traced mouth keeps every frame.
{ name: 'mouth', kind: 'poly', z: 30, color: 'skin_dark', interp: 'hold',
keys: state.outer.map((pts, f) => ({ f, src: f, pts })) },
{ name: 'mouth_in', kind: 'poly', z: 31, color: 'mouth_dark', interp: 'hold', parent: 'mouth',
keys: state.inner.map((pts, f) => (state.hidden[f] ? { f, hidden: true } : { f, src: f, pts })) },
],
};
const text = writeTake(take)
+ `\n# plate drawings needed: ${kept.length} of ${N} frames\n`
+ kept.map((f, i) => {
const until = (i + 1 < kept.length ? kept[i + 1] : N) - 1;
return `# plate ${i} = source frame ${f}, holds f${f}..${until}`;
}).join('\n') + '\n';
const a = document.createElement('a');
a.href = URL.createObjectURL(new Blob([text], { type: 'text/plain' }));
a.download = `${take.name}.take`;
a.click();
status(`exported — ${kept.length} plate drawings, ${N} mouth frames`, 'ok');
}
/* ---------- wiring ---------- */
async function runFrames() {
try {
const images = await loadFrameSequence();
if (!images.length) {
status(`no frames in ${el('framedir').value}/ — run extract.sh first`, 'err');
return;
}
const { dense, missing } = await detectAll(images);
state.images = images; state.dense = dense;
el('scrub').max = dense.length - 1;
state.frame = 0;
rebuild(true);
status(missing.length
? `${images.length} frames · no face on ${missing.length} (held previous)`
: `${images.length} frames detected`, missing.length ? 'warn' : 'ok');
} catch (e) { status(e.message, 'err'); console.error(e); }
}
function runSynthetic() {
state.images = [];
state.dense = synthDense(72);
el('scrub').max = 71;
state.frame = 0;
rebuild(true);
status('synthetic — exercises everything below detection', 'ok');
}
for (const id of ['verts', 'smoothWin', 'contourSmooth', 'apertureThresh', 'tol']) {
el(id).addEventListener('input', () => {
el(id + 'v').textContent = id === 'apertureThresh' || id === 'tol'
? (+el(id).value / 1000).toFixed(3) : el(id).value;
if (id === 'tol') return; // tol only matters when you ask for a suggestion
rebuild(false);
});
el(id + 'v').textContent = el(id).value;
}
el('scrub').addEventListener('input', (e) => { state.frame = +e.target.value; drawAll(); });
el('btn-frames').onclick = runFrames;
el('btn-synth').onclick = runSynthetic;
el('btn-export').onclick = exportTake;
el('btn-keepall').onclick = () => { if (state.dense) { rebuild(true); } };
el('btn-suggest').onclick = () => {
if (!state.dense) return;
const kept = suggestPlateFrames(state.stab.rigid, opts().tol);
state.keep = new Set(kept);
drawAll();
status(`suggested ${kept.length} drawings at tolerance ${opts().tol.toFixed(3)} — now hand-correct`, 'ok');
};
el('btn-play').onclick = () => {
state.playing = !state.playing;
el('btn-play').textContent = state.playing ? 'Stop' : 'Play';
if (state.playing) tick();
};
// Keyboard is the point: stepping and deleting 37 frames by mouse is miserable.
window.addEventListener('keydown', (e) => {
if (!state.dense || e.target.tagName === 'INPUT') return;
const N = state.dense.length;
if (e.key === 'ArrowRight') { state.frame = Math.min(N - 1, state.frame + 1); drawAll(); }
else if (e.key === 'ArrowLeft') { state.frame = Math.max(0, state.frame - 1); drawAll(); }
else if (e.key === 'Backspace' || e.key === 'Delete' || e.key === 'x') {
state.keep.delete(state.frame === 0 ? -1 : state.frame); drawAll();
} else if (e.key === 'k' || e.key === ' ') {
if (state.frame !== 0) state.keep.add(state.frame);
drawAll();
} else return;
el('scrub').value = state.frame;
e.preventDefault();
});
let last = 0;
function tick(ts = 0) {
if (!state.playing) return;
if (ts - last > 1000 / +el('playfps').value) {
last = ts;
state.frame = (state.frame + 1) % state.dense.length;
el('scrub').value = state.frame;
drawPanes(); drawStrip();
}
requestAnimationFrame(tick);
}
PALETTE.forEach((p) => {
const sw = document.createElement('label');
sw.className = 'sw';
const inp = document.createElement('input');
inp.type = 'color'; inp.value = p.hex;
inp.oninput = () => { p.hex = inp.value; if (state.dense) drawAll(); };
sw.append(inp, document.createTextNode(p.name));
el('palette').append(sw);
});
// #synth / #frames autorun, so the tool can be driven headlessly for smoke tests
// and deep-linked. Detection needs WebGL; the synthetic path does not.
if (location.hash === '#synth') runSynthetic();
else if (location.hash === '#frames') runFrames();
else status('ready — Load frames, then step with \u2190 \u2192 and delete with X');
window.__roto = state; // headless smoke test reads this