With an instance selected, a finished polygon goes into the symbol it places, its points and frame carried in through clip/inside — which resolves each level, so the frame and matrix are the ones the stage draws with — so the shape lands exactly where it was drawn however the instance is moved, turned, scaled or retimed. Beside any other selected node, or at the top of the open symbol with nothing selected. clip/inside also replaces frame-inside for new symbols, so there is one account of 'which frame is it in there'. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| arthur | ||
| browser | ||