arthur/static
Your Name 4e5e02c856 The window's shape is editor state, not a constant
The grid was five panes at three fixed widths and one fixed height, written as
lengths in the stylesheet. That is a claim about every screen the tool is ever
opened on, and it was wrong on two of them: a phone, where 210 + 250 pixels of
side pane leave nothing for a 320x200 stage, and a large display, where the
inspector is the width somebody once typed rather than the width their work
wants.

So the tracks are custom properties and `ui/layout` owns the numbers. A drag of
an edge is one `assoc-in` and one property on `.app`; no pane's contents
re-render, which is the same reason the picture is painted by `ui/player`'s loop
rather than by anything reactive. Sizes stay in PIXELS and not fractions —
three of these panes hold fixed-width rows, so what you drag an edge to is the
width you meant at any window size.

State, events and widgets are one namespace, which is not this repo's shape
anywhere else. They are the same six integers: `:pool` is a width, a grid track,
a drag's clamp and a button's label at once, and splitting six integers across
`db`, `events/` and `ui/` is more wiring than state.

Three things follow from making it state at all:

SHUTTING A PANE. Pool and inspector unmount; the timeline collapses to its
transport strip instead, because play, pause and the frame readout live in that
strip and a window with nowhere to press play is broken rather than small. The
toggles are in the top bar because a shut pane has no head left to carry its
own handle.

A NARROW WINDOW. Below 760px the grid is one column and the side panes are
drawers over the stage rather than columns beside it. The breakpoint is read
once, at load, and only decides what the layout OPENS at: throwing away the
sizes somebody dragged because they turned a tablet sideways is worse than a
layout that is briefly the wrong shape.

ZOOM. The stage's was already a constant 2 in `ui/stage`; it is now an integer
in [1 8], still CSS over a canvas that is the raster's own size, so the browser
suite still reads 320x200 of real pixels off `canvas.stage`. Whole pixels
only — a fractional scale under `image-rendering: pixelated` draws some rows of
the raster thicker than others, which misrepresents the one thing the preview
exists to judge. The timeline's is the stylesheet's entirely: every mark in the
tracks is positioned as a percentage of their width, so one multiplier on that
width spreads the grid, the spans, the keys, the ruler and the playhead apart
together. Both readouts are the button back to normal, accented while there is
something to return from, because the quick way back belongs in the one place
you already look to find out where you are.

One trap, paid for and then found: the top strip has to scroll sideways on a
narrow screen, and `overflow-x: auto` makes an element a clipping container on
BOTH axes. Every top-bar menu — open, snapshots, share, sign in — was then cut
off by a 30px-tall bar and drawn at whatever x the strip happened to be
scrolled to, which reads as the button doing nothing at all. They are fixed to
the viewport there, as `.menu-drop` already was one pane down for the same
reason. The same shape of bug ate the polygon tool and both zoom readouts: a
flex row that does not fit shrinks every item and pushes the last ones off the
end, so nothing in a strip shrinks now and the strip scrolls as a strip.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 21:50:05 -04:00
..
arthur The window's shape is editor state, not a constant 2026-10-01 21:50:05 -04:00