# roto Video → **take file** builder for the Animator Pro rotoscope/puppet pipeline described in `../docs/roto-puppet.md`. This is the analysis and tuning half. It stabilises a face out of a clip, reduces the lip contour to a handful of vertices, selects sparse keys on motion extremes, and previews the result as flat indexed fills — so the *look and timing* can be judged in seconds rather than through a minutes-long Animator Pro render. It emits a `.take` file; nothing here touches Animator Pro. All policy lives here. The take arrives at the renderer with its keys already chosen. ## Run ```sh python3 -m http.server 8777 # from this directory # open http://127.0.0.1:8777 ``` **Synthetic take** needs no video and exercises everything below detection. For real footage: ```sh ./extract.sh /path/to/clip.mov 12 # -> frames/*.png, audio.wav, manifest.json ``` then **Load frames**. MediaPipe's wasm is fetched from jsdelivr on first use; `face_landmarker.task` is local. Frames are pre-extracted rather than decoded in the page because browser video seeking is approximate and `requestVideoFrameCallback` only delivers frames at playback speed — neither gives a deterministic per-frame pass. `manifest.json` records the true extraction rate. The page reads it rather than assuming, because a guessed fps desynchronises audio from picture — and sync is the one thing this view exists to show. **Audio is the playback clock**: `frame = floor(audio.currentTime * fps)`. A slow render loop therefore drops frames instead of drifting, and ½x / ¼x work by setting `playbackRate` with the picture following for free. ## Shooting for it Near-frontal, good light, consistent scale, head reasonably still. Hold a neutral closed mouth for a second at the top of the take: that frame is picked automatically as the neutral and drives calibration and the placeholder plate. Out-of-plane head rotation cannot be stabilised away by a 2D similarity transform — the `residual` readout rises when it happens. The pipeline's answer is hand-drawn head plates, which this tool does not yet do. ## Knobs | Knob | What it does | | --- | --- | | vertices | Lip vertex budget. The reduction past what the footage supports *is* the style. | | contour avg ±f | Radius in frames. 0 off, 1 = ±1. Removes per-frame landmark jitter. | | anchor avg ±f | Radius on the four similarity parameters. Smooths the *transform*. | | closed-mouth cut | Aperture below which the mouth interior is emitted as `hidden`. | | suggest tolerance | Max head movement before a new plate drawing is required. Affects **Suggest** only. | ## Teeth MediaPipe has no landmarks inside the lips: the inner ring bounds the cavity and everything within it is just pixels. So teeth come from the image. The hazard is vertex correspondence — a traced contour reorders between frames and boils. The way out for a blob specifically is **radial sampling**: march outward from the blob's centroid along N fixed directions and take the last pixel inside. Vertex *k* is then always "the extent in direction *k*", so correspondence holds by construction, the vertex count is fixed, and temporal smoothing is well defined with no reordering possible. It also produces a star-shaped reduction, which is what flat blocks of colour want. The **teeth measurement** panel shows exactly what is sampled: region dimmed, kept pixels green, extracted contour amber. Tune against that, not the numbers. | Knob | What it does | | --- | --- | | teeth contrast | Gate on the separation between the cavity's dark and bright class means. Otsu always returns *some* threshold, so this is what stops it inventing teeth in a dark mouth. | | cavity erode | Pulls the sampled region in from the lip edge — MediaPipe's inner lip landmarks sit slightly outside the real opening, and lips are bright. | | blob grow/erode | Resizes the found blob. An open pass always runs first to despeckle. | | tongue reject | Drops pixels red relative to their own brightness. Teeth are near-neutral; tongue is not. | | prefer upper | Biases component choice toward the top of the cavity. Area alone picks the tongue when the mouth is wide. | | teeth vertices | Radial sample count. | | teeth avg ±f | Temporal average over the contour. | | teeth dwell | Frames a presence change must persist before it takes effect. | **Tongue** as its own part would work the same way, gated on redness instead of brightness and biased low rather than high. Not implemented: it is not visible in the test footage, which reads as a dark cavity with a bright upper-teeth band. ## The plate is reference, not art The plate layer has several representations because its job changes. Cycle with B: | Mode | For | | --- | --- | | photo dim / photo | **Drawing over.** The source frame, stabilised. | | posterized | The footage quantised into the ramp — a look test asked of the source rather than of a drawing. | | oval | A flat stand-in, to judge the mouth against something. | | oval + photo | Checking the stand-in against the real head. | | none | Mouth alone. | Photo modes are **registered**: the frame is mapped into raster space through the same transform chain the contours go through, so the head sits still and a drawing traced from it is already aligned to the mouth. An unregistered underlay would be decorative. `MediaPipe`'s face oval is the *face* boundary — it cuts at the hairline and excludes hair, ears, jaw underside and neck — so as a head silhouette it is an egg by construction, and no landmark precision fixes that. Hence the photo. **Save frame 4x** writes the current registered composite as a 1280×800 PNG to draw on. ## Two kinds of sparseness Sparseness has two unrelated causes, and conflating them was the original design error here. **Aesthetic** sparseness is set by the extraction rate — pick 12fps and you have already chosen your timing. **Labour** sparseness is a human drawing each one, and it binds only on the plate. So the mouth keeps **every** frame: it is traced, and therefore free. In limited animation lip sync is routinely the densest element, on 1s, while heads hold on 2s and 3s. The frame strip is the editing surface for the other half: which frames need their own plate drawing. Everything starts kept; delete what you don't want. **Suggest** runs error-tolerance decimation over head pose as a starting point, then you hand-correct. `contour avg` is a deliberate, bounded exception to "never smooth the contour" in `../docs/roto-puppet.md`. That rule held while keys were sparse, because sampling at velocity minima rejected detector noise for free. With a key on every frame it does not, so a radius shorter than the shortest articulation worth keeping is justified — at 12fps, articulation spans 3–6 frames and detector noise is per-frame, so ±1 separates them and ±3 starts eating speech. ## Tests ```sh chromium --headless --virtual-time-budget=8000 --dump-dom \ http://127.0.0.1:8777/selftest.html | grep -oE '(PASS|FAIL) [0-9/]+' ``` Or open `selftest.html`. 41 assertions over the stages below detection, plus a wiring cross-check: every `el('id')` in `app.js` must exist in `index.html`. A knob wired in one but not the other throws during wiring, which aborts the rest of the module and leaves a blank page — a symptom that points nowhere near its cause, and which has happened twice. The ring-simplicity check is the load-bearing one. Because `hold` parts *cut* between poses instead of interpolating, a ring whose vertex order is wrong self-intersects and renders as blocks meeting at corners — and it is invisible at odd `verts/2` and obvious at even, so it needs an assertion rather than an eyeball. ## Not done yet Eyes and irises; hand-drawn head plates and per-plate mouth slots (the strip decides *which frames need one*, but you cannot yet supply the drawing); real performer→character calibration (currently identity, fitting the face oval to the canvas); the override layer; anything on the Animator Pro side. The plate is a face-oval polygon per kept frame — it exists so the mouth has a face to read against, not to look good.