# A lane is a view Plan, 2026-10-01, written at `2dc5735`. It undoes the lane model as a thing in the document and keeps what it was for. ## The decision > A lane is a view over a symbol with sequential, non-overlapping children. Nothing in the document is a lane. There is no lane type, no lane group, no `:layout :sequence`, no lane commands and no lane validation. The word survives in exactly two places: the UI, where a symbol can be DRAWN as a lane, and the drag handling that re-spans a symbol's children while it is being drawn that way. The display model goes back to a row per symbol. A symbol in lane mode draws its children as blocks on its own single row; expanded, they are rows like anything else. Everything else is an ordinary row that expands into what it places. ## What a lane was, and what each part becomes | was | becomes | | --- | --- | | a group node with `:layout :sequence` | nothing — the symbol is the container | | `node/lane?` | a view question: is this symbol drawn in lane mode | | `symbol/lane-clips nodes lane-id` | the children of a symbol, sorted by `node/placed-span` | | `symbol/lane-problems` | gone. Nothing enforces non-overlap; the drag that claims time produces it | | `lane/lane-frame` | `clip/source-time` — one clock instead of two | | `domain/lane.cljs` | re-based onto `domain/span.cljs`: re-spanning a symbol's children | | `clip/lane-node`, the born-with lane | gone; a symbol is born empty again | | `::ui/new-lane`, `::ui/adopt-in-lane`, lane renaming | gone, gone, and ordinary node renaming | `lane.cljs`'s fourteen commands are not deleted — they are what "endpoint drag overlap handling" means, and they already do the right arithmetic. What changes is their subject: every one of them currently takes a host symbol AND a lane id and asks `lane-clips nodes lane-id`; each takes a symbol and asks for its children. `extend-hold`, `resize-out`, `resize-in`, `roll`, `blank`, `place-symbol`, `adopt`, `append-drawing`, `reuse-drawing`, `duplicate-drawing`, `overwrite-drawing`, `make-unique`. `span/finish` is already the one commit path and stays exactly as it is. Put them in `span.cljs`, which already owns "one write to one node's span" and `finish`. The sequence operations are the same subject — re-spanning children — and keeping them apart was a consequence of lanes existing. ## Where lane mode lives A symbol is drawn as a lane because somebody said so, not because of what its children happen to look like at this moment. Deriving it from "the children do not currently overlap" means a symbol stops being a lane the moment a drag makes two children overlap, and the rules that were maintaining non-overlap switch off exactly when they are needed. Two options: 1. **Editor state**, `[:ui :lane-mode #{sid}]`. Purest reading of "a lane is a view". But the drag rules follow the mode, so an unsaved, per-person toggle would decide whether dropping a symbol trims its neighbour or composites over it — the same gesture doing two different things to the document depending on something the document does not record. 2. **A display hint on the symbol**, e.g. `:display :lane`, saved like any other field (`clip-keys`, `leaf/leaves`, `leaf/clip` in the same commit). Still not a type: nothing in evaluation reads it, `symbol/problems` does not check it, and a symbol with it set behaves identically on the stage. Recommended: 2. It is one field, it keeps editing rules reproducible between people, and it does not make the symbol a different kind of thing. The thing to hold the line on is that NOTHING outside the timeline and its drag handling is allowed to read it. ## Order of work Each step compiles, passes `npm test`, and leaves the editor usable. 1. **Row per symbol.** In `ui/timeline.cljs`, delete `portal`, the `::portal` hint row, the `under?` lineage predicate and the `chosen` argument; emit a row for a clip whose parent is a lane instead of skipping it. Keep the `:cels` blocks for the collapsed row, and keep `inside-rows` — including its `:unmapped?` branch, which is what makes a held drawing's contents reachable at all. 2. **Lane mode as a hint.** Add the field, draw a symbol's children as blocks when it is set and as rows when it is not, and move the lane-row drag handling onto it. Now both display paths exist and nothing in the domain has changed yet. 3. **Re-base the commands.** Move `lane.cljs` into `span.cljs`, replacing `(lane-clips nodes lane-id)` with the symbol's children and dropping the `lane-id` argument. The tests in `frontend/test/arthur/domain/lane_test.cljs` are the proof of this step: they should need their fixtures changed and their assertions kept, and any assertion that has to change is a behaviour change worth noticing. 4. **Delete the rest.** `node/lane?`, `symbol/lane-clips`, `symbol/lane-problems`, `clip/lane-node`, `::ui/new-lane`, `::ui/adopt-in-lane`, the lane branch of `::ui/new-symbol`, lane renaming, `aimed-lane`, and the `:lane?`/`sound-lane?` row flags. Rename what is left so the word does not appear outside the timeline. 5. **Audio falls out.** An audio node is already a parent-less child of a symbol, which is exactly the new shape — so the audio-in-lane rules added in `2dc5735` (`holds-other?`, the mixed-lane refusal, the `in-lane` filter in `sound-rows`) delete rather than migrate. A symbol drawn as a lane whose children are sounds is an audio lane, and that is the whole of it. 6. **Shift-to-reparent stays** as it is: `nest/move-node` and `nest/move-refusal` never knew about lanes. ## What must not be lost All of this was broken at some point today and is now proved; each has a test to keep. - A held clip's contents are reachable from the root timeline, with no keys and no draggable edges — `source-time` is nil for a hold, and the walk used to stop there. - Double-clicking a clip opens its symbol as a tab, and the editor survives it: `symbol/lineage` must not report a cycle for an id the symbol does not hold, and opening a symbol must drop a selection pointing into the one being left. - Selection waits for pointer-up, so a press does not re-draw the timeline out from under the gesture it is starting. - A drop never silently deletes what it lands on. - A sound is drawn once, not twice. ## Open questions 1. **What happens to a symbol in lane mode whose children overlap anyway** — through a reparent, a paste, or a document written before the mode existed? Drawing it as rows is honest and loses the mode silently; drawing overlapping blocks is a lie. Suggest: draw the blocks, and report it the way `clip/conflicts` reports a correction nobody has resolved — a decision waiting for a person, not a `problem`. 2. **Is lane mode a property of the symbol or of the instance placing it?** A symbol placed twice would be drawn the same way in both places under the first reading. That is probably right, and worth saying out loud. 3. **Does a lane row's edge drag trim the placing instance's span, or ripple the children?** Same handle, two commands; the row is now an instance, so it has a span of its own for the first time.