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160 commits

Author SHA1 Message Date
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34f62ab007 Add auto-key mode to main toolbar 2026-10-01 12:22:30 -04:00
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3879d76d57 The cel sheet creates the place a polygon needs 2026-10-01 12:17:35 -04:00
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6443366748 The snap reads back into the slot's own gap, per pose group
Step 2 of docs/frame-selection.md, which f7e16e5 planned and left unbuilt: the
preserve-snap, and nothing of the plate side. `pose/snapped-frame` is the whole
rule — the latest mark in `(lo, hi]`, and `hi` when there is none — where `hi`
is the native frame the slot defaults to and `lo` is the one the slot before it
defaulted to. So the interval is exactly the frames this slot is the first to
cover, which are exactly the ones the grid shows to nobody: it recovers a
dropped frame out of its own gap, can never read a frame another slot already
showed, and cannot reach past `hi`.

Backward only. A closure at native 13 in a 12-from-30 output is recovered by the
slot whose default is 15, reading 13 — not by the slot at 12 reaching forward,
which would show the mouth shut 17ms before it did and break the no-lead
invariant `cadence_test` asserts over every grid and native pair. That test now
covers the snap too.

Seated as the DEFAULT pose that `pose/source-frame` reaches, so an explicit hand
cut beats a snap with nothing having to say so, and per pose group rather than
at the slot: snapping where the grid becomes native is one frame for the whole
picture, so a head would go two frames stale to fix one mouth. Groups exist only
in `symbol/base-channel-frame`, which is why the interval is threaded that far
down — `(:pre parent)` carried beside `(:f parent)` through the same time maps,
so an ancestor's exposure fold or retime is already in it.

The marks are the `[:vis]` cuts `flow/freeze` already stores, with their
thresholds and hysteresis already decided: no new signal, no new stored field.
A whitelist of `:roto/mouth-aperture` and `:roto/blink` and not a test for
`:generated`, because a skipped frame, a hidden feature and an absent
measurement are three different facts — snapping onto the frames a teeth contour
happened to be missing on is the cadence being dragged about by an absence.

Off is the default and needs no second code path: an opts map that says nothing
gets the behaviour it got before the snap existed. `:snap` is asked about the
SYMBOL, because the cuts are the face's own nodes' and every placement of one
face has the same ones.

The switch is `performance · <face>` in the inspector, and the readout says it
is the stage only. The document setting docs/frame-selection.md specifies wants
a leaf and a round trip of its own; until then this is `[:ui :smart]`, not
undoable, not synced, and unable to reach an export.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 11:34:43 -04:00
Your Name
340a8dbbd6 The footage switch is the inspector's, and the open symbol's
Moves the tracing toggle and its opacity slider off the palette bar. The bar is
what you set before you draw — the tone and the tool — and whether a reference
photo is showing is not that; it is a viewing aid, like solo, and it belongs
with the other things the inspector says about what is on the stage.

Its own `footage` section rather than part of `tracing · <face>`, which is the
whole reason it could come back to the inspector at all. That section needs a
face to be about, so it is absent when a take is open and nothing is selected —
the commonest case there is — and a switch that appears only once the right row
has been found makes the way to see the footage you are tracing depend on what
you clicked, which is what put the thing on the bar in the first place. So the
section keys off `trace/traceable-faces` of the OPEN symbol: present whenever
the picture has any footage behind it, wherever the selection happens to be.

No change to the state or the events. `[:ui :trace]` is still a set of faces and
one opacity, `::trace-faces` still switches every face the open symbol has on
unless they all already are, and a face's own timeline row still singles it out.
The label loses the word "footage" because the section heading now says it.

`.trace-opacity` was 64px to survive a crowded flex bar and is `flex: 1` on a
pane row instead; `.palette-bar label.dim` had no remaining user.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 11:33:03 -04:00
Your Name
f7e16e5ef4 The snap is per group, and the slot interval has to reach it
Pulls the preserve-snap forward to step 2: it is the half with no UI and nothing
proposing today, and it needs nothing from the plate side but a fold that can
land last.

Makes the rule exact, because the direction is easy to get backwards and the
draft was vague about it. Slot k reads the latest preserved frame in
(d(k-1), d(k)], else d(k). The closure at native 13 in a 12-from-30 output is
recovered by slot 6, whose default is 15, reading 13 — NOT by slot 5 reaching
forward from 12, which would show it 17ms before the mouth shut and break the
invariant cadence_test already asserts.

Records where it goes, which is the part that was understated as "about thirty
lines". The slot interval exists only at clip.cljs:261 and group identity exists
only at symbol.cljs:399, so the interval has to be threaded down: two internal
signatures, not a drop-in. The rule's seat is the `(js/Math.floor lf)` default
`base-channel-frame` hands `pose/source-frame`, which leaves an explicit hand cut
beating a snap, as manual precedence requires.

And records the shortcut not to take: snapping at clip.cljs:261 needs no
threading and is wrong, because one native frame per output frame means the whole
picture reads 13 instead of 15 — a 67ms stale head to fix the mouth, fighting the
trace selection's own opinion about which head frame to show.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 10:21:35 -04:00
Your Name
cc42155ffa The plate side chooses frames; the performance side nudges the grid
Corrects this plan's central claim. It said one component used twice, because
the prototype's `suggestPlateFrames` and timing-handoff's performance poses
looked like the same function. They are not.

A plate selection has to be NON-UNIFORM — that is the entire reason it exists. A
head still for sixty frames and then whipping across in ten wants two drawings
and then eight, and no nudging of a uniform grid produces that distribution,
because the spacing itself is the answer. A tolerance belongs here: the artist is
buying drawings.

A performance selection is not choosing sparseness at all; the output rate or the
exposure setting already did. What is left is which native frame each decided
slot reads, so nudging the grid is the right size of answer and a tolerance would
be a knob with nothing to control.

And the harder reason, which settles it: a selection cannot put a frame on screen
that the output grid never samples. At 12fps out of 30 a closure at native 13
falls between output frames 5 and 6, so keeping 13 in a set makes it available
and never shows it — exactly what time.md says about an event between output
frames. Only moving what output frame 6 reads can show it.

So the performance half is a backward-only snap of the grid's own pick toward a
preserved frame, about thirty lines plus a prepare step, and its marks come from
cuts `flow/freeze` already stores: the mouth's aperture threshold and the eyes'
`resolve-blink` with its hysteresis. No aperture signal, no new dense track, no
threshold decided twice. The nesting survives unchanged, because a kept plate
frame is just another mark in the same pile.

Records why the aperture signal is impossible as drafted — positions 5 and 15 of
LIPS-INNER survive `freeze/rings->flat` only at verts divisible by four — and
names commit 02069e8 as the one holding the now-uncalled extrema detection, with
the two conditions under which it would be wanted again.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 10:14:54 -04:00
Your Name
02069e88f0 A protected frame is on screen, so it anchors the walk
`domain/select`: the choosing half of a selection, pure and handed a plain
vector by each site. `pose/held-frame` was already the shared reading half;
nothing chose automatically at all.

The greedy walk rather than the DP, deliberately — it is what the prototype
shipped, and having two implementations is how the DP gets tested. Several tests
pin its exact output for that comparison and will need rewriting when it lands.

Protection is settled before the walk and is not unioned onto its result,
because a protected frame anchors the walk like any other kept frame. The anchor
is what is on screen, so measuring the next frame's drift from a frame that is
no longer displayed holds a one-frame closure across two frames and shows it
twice as long as it was measured. The test that says so is about the picture
rather than the algorithm: the frames the mouth was measured shut on and the
frames the selection shows it shut on are the same list.

A strict local extremum compares against the nearest DIFFERING samples, not the
immediate neighbours, and a run of equal samples is one extremum at the frame it
begins. Immediate neighbours find nothing at all on a closure lasting more than
one frame, which is most of them.

One width for the whole signal, so `distance` is never comparing the prefix two
samples happen to share; a non-finite tolerance falls back to nought, since NaN
compares false against everything and would quietly collapse a performance to a
single pose.

THE EXTREMA HALF HAS NO CALLER under the plan as it now stands, and this is the
commit to revert if it stays that way: `segments`, `turns`, the `:extrema`
branch of `propose` and the multi-component refusal that only guards it, plus
the three tests over them. Plate selections take no extrema by design, and the
performance half gets its closures from the `[:vis]` cut `flow/freeze` already
stores, so nothing asks this code for anything. It is correct and tested and
speculative; docs/frame-selection.md says so beside the build order.

Also corrects `ring/subsample-slots`, which claimed every even budget lands on
the cardinal positions. The corners do; the lip centres survive only multiples
of 4, so the aperture pair cannot be read off a subsampled ring at verts 6, 10,
14 or 18. That is why the performance signal reads a stored cut instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 10:13:00 -04:00
Your Name
14673385d4 Remove completed timing worktree 2026-10-01 09:11:57 -04:00
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95cf2598ba dockerignore 2026-10-01 01:53:04 -04:00
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05878ca48b grand unification of time 2026-10-01 01:47:08 -04:00
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a4ce750be2 The face owns its placement, not the take that holds it
The source-to-stage mapping moves off :main's :face group and onto each face's
own :place, above its head. `face-placement` computes exactly what it computed
before, over every subject together, so two faces filmed side by side keep
their filmed relation — it is written into each face instead of onto a group
above them all. Same transform, same subtree, one level lower, and the
composite is identical to the pixel: a digest over every op :main emits across
the whole take is unchanged either way.

THE OWNER IS THE POINT. A face carrying its own mapping is the right size
wherever it is put — dropped into another symbol, or opened in its own tab to
be drawn over — and the take that holds it needs to know nothing. On a group
above the instances the scale belonged to the take, so a face taken out of it
had no size at all and drew at a fraction of a pixel.

The pool's thumbnails drop the workaround that knew about this: a symbol is
rendered rooted at itself again, because a face now carries the placement that
makes that honest, so the pool needs to know nothing about where a symbol
happens to be used. `domain/node` and `arthur.export` leave its requires with it.

The tests here were reading the placement off :main. The photo registration
test changes shape rather than location: its premise was that face-1's head is
its own root, so a photo sitting where it was filmed was image pixels over
image height and nothing else. The head still cancels — that is what the test
is about — but it now cancels against the face's own placement, which is why
the photo comes with the face into its own tab instead of sitting at a
fraction of a pixel beside it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 01:25:37 -04:00
Your Name
e6d0ededb1 spreadsheet ui 2026-10-01 01:25:26 -04:00
Your Name
7e34d0c704 Make the media pool a list you can actually read
Every row is one line now — a thumbnail at the stage's own 16:10, the name,
and the one number you need before dragging it somewhere — at the timeline's
own row height. Two always-open folders cost eight headings before the first
row in a pane 210px wide; they are two tabs, and a search counts its hits in
the scope you are not looking at so nothing can hide behind the one you did
not pick.

Symbols draw their own first frame, through the resolver and rasteriser the
stage uses. A PLACED symbol is drawn where it is placed, with the rest of its
host isolated away: rooting at a symbol renders its DRAWING, and a rotoscoped
face is head-local in units of one image height, so the source-to-stage scale
that makes it pixels lives on the :face group of whatever places it. Rendered
rooted at itself a face is correct and under a pixel across. Thumbnails are
smoothly downscaled for the same kind of reason the preview is not: at a tenth
of the stage's size nearest neighbour samples one pixel in a hundred, and the
silhouette is the whole of what makes a thumbnail recognisable.

Names are editable, and that is two operations behind one pencil. A symbol's
name is a field of this document, so it is an undoable edit and blank gives it
back its id. Footage and sounds live beside projects rather than inside one,
so theirs is a server write shared by every project using the row — PATCH on
the existing Footage.label, and a new Sound.label kept separate from the
filename, which is a fact about the upload and not somebody's name for it.

No TIMELINES section beside a SYMBOLS one: every symbol here IS a timeline, so
that pair named one thing twice. What is true is that exactly one of them is
where the work happens, and clip/opens-on already answers which — it leads the
pane as PROJECT, drawn at a size you can read a pose off, with the library
under it. Still not :main being special; rename it or place it inside
something else and the pool follows.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-01 00:56:39 -04:00
Your Name
815ce449ea Author corrections without baking them into motion
Constant, ramp, and return offsets now append ordinary channel layers to a lane or cel in explicit owner frames. The inspector exposes the commands as one undoable transaction, shows conflicts, and offers removal or retry while preserving generated bases through regeneration.

Ordered-stack compatibility is shared by validation, conflict reporting, and regeneration, including adjacent replacement coverage. Cel-sheet gaps and headers select their lane, so commands cannot fall through to another column's stale selection.

437 tests, 5,804 assertions; both browser flows; 56 Django tests; optimized frontend build.
2026-10-01 00:29:59 -04:00
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3dbbe285fc bread crumbs 2026-10-01 00:27:01 -04:00
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5fb04f6a7d better toolbar 2026-10-01 00:11:16 -04:00
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2f1c9b9c02 Turn the lane sideways without changing what it means
The cel sheet is a second projection of the same lane rows: frames run down, lanes run across, and each occupied cell carries the timeline cel's exact selection address. The shared action strip proves the point in the browser test by selecting a cell and issuing the existing hold command.

Before exposing that second entrance, fix the boundary mistakes it revealed. Nested commands now convert the open playhead through their enclosing instance path. Overwrite composes blanking with non-rippling placement as one transaction. Picture-rate and pose sampling select only the generated base frame while hand corrections retain the node's authored frame. Stack validation follows covering replacement layers so a document accepted by the validator cannot throw solely because a later offset sees a different shape.

429 tests, 5,767 assertions; both browser flows; 56 Django tests; optimized frontend build.
2026-09-30 19:59:38 -04:00
Your Name
7a54bfca56 Write down what the next person needs
`docs/lane-handoff.md`, after `timing-handoff.md`'s shape, because the next
thread starts cold and the expensive part of that is not the code — it is the
decisions that were argued out and would otherwise be argued again.

So the section that matters most is the one listing what NOT to re-litigate:
the shot length is authored, placing ripples and overwrite is blank-then-place,
a position inside a cel refuses and names split, a correction has no time space
of its own, a layer's values are a channel, a conflict is not a problem, and a
command refuses rather than guesses. Each of those is a paragraph here and a
commit message in full.

Then the vocabulary, since it was settled one commit ago and the old words are
still in this repository's history: instance, cel, lane, drawing, and placement
for where a node sits only. With the warning that `exposure` still means the
`:expose` grid and always did.

Then the mechanisms that keep paying out — `:span` in the node's own frames
above all, which is why split, trim and blank cost almost nothing — the known
gaps, and how to run the suites, including that a release build clobbers the dev
bundle the browser tests need.

Recommended next piece is the cel sheet: it needs no new model, and it is the
first real evidence the document is not shaped by the timeline that grew up
with it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 19:45:28 -04:00
Your Name
598c186c4f One word for one thing: it is a cel
Four words had accumulated for a node that puts a symbol inside another symbol.
`instance` was the document's, from the model. `placement` was the stage and
export work's. `occurrence` came in with the lane model. `exposure` came in with
me, because it is what an animator would say. Three bodies of work each brought
a word and none of them retired anybody else's, which is how you get a codebase
that reads like three people describing the same object over each other.

It is a CEL. One drawing, held for some duration. `cel` was already the view's
word — `.tl-cel`, the cel strip — so choosing it was also the smallest change,
and the app already says "drawing" for the content, which is what frees the word
up: historically a cel IS the celluloid with the drawing on it, and that sense
has somewhere else to live here.

  instance   the `:kind`. The general thing, anywhere in a document.
  cel        an instance in a lane. UI labels, command names, prose.
  lane       the group with `:layout :sequence`.
  drawing    the content a cel names.
  placement  kept ONLY for where a node sits — `nest/placement` and the
             transform that puts a face on the stage. Retired as a noun for the
             node itself.
  occurrence gone.

AND IT SETTLES A COLLISION I SHOULD HAVE SEEN EARLIER. `:time :expose` already
existed and means something else entirely: how many frames each step of a
subtree lasts, which is what shooting on twos is. Had the block been called an
exposure too, `node/expose`, `clock/exposed-frame` and `subs/render ::exposure`
would have been permanently confusable with it. Choosing `cel` lets the word
`exposure` keep the thing it actually names, and every remaining use of it in
`src` is now that one.

`:layout :sequence` stays as the field, and it is the one place two words are
kept deliberately: the layout names the RULE — children follow one another and
may not overlap — and a group carrying it is called a lane. `node/lane?` says so
where the two meet.

The second view is traditionally the exposure sheet. It will be the CEL SHEET,
for one vocabulary.

Renamed with a script and then read, because a blind pass does real damage: it
produced "an cel" thirty times, renamed the `::exposure` sub that is about the
`:expose` grid, and turned an "exposure grid" into a "cel grid" in two
docstrings. All three classes are fixed. `arthur.domain.sequence` is now
`arthur.domain.lane`, which is what its test file was already called.

424 tests, 5,749 assertions, and both browser flows — `test/browser/lane.mjs`,
renamed too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 19:43:18 -04:00
Your Name
76106d36ee The shot is as long as somebody said it was
Trim, move and blank, and the decision they all three walked into: is the shot's
length authored, or derived from what is in it?

AUTHORED. `:frames` is the symbol's window — how long the shot IS — and the
occupied extent of its lanes is a different fact, read off the occurrences. A
command grows the window when the caller says `:grow-symbol` and NEVER shrinks
it, so blanking the end of a shot leaves a shot with empty frames at the end.
That is a true statement about what somebody authored, and the alternative is
deleting the last drawing and quietly shortening the film. `finish` had the
right behaviour by accident — `(apply max (:frames sym) ...)` — and now says
which number is which: `needed` is where the occurrences reach, `:frames` is
what was authored, and the only thing that makes the second follow the first is
a caller asking.

The three commands turned out to be one piece of geometry, which is `split`'s.
A `:span` is in the occurrence's OWN frames and `:time` says where those land in
the lane, so moving an edge of an exposure is ONE WRITE to `:span` and `:time`
and `:playback` are never touched. `local` and `edged` are the whole of it, and
split now goes through them too.

  trim   narrows one edge and moves nothing else. Lengthening is `extend-hold`,
         which carries a ripple policy and a shot-length policy because it needs
         them; letting trim grow as well would give one gesture two sets of
         rules and a way to overlap its neighbour.
  move   one write to `:time :at`, and a destination that would overlap is
         REFUSED rather than rippled. Moving a drawing and re-timing the ones
         around it are different intentions, and a move that pushed the rest
         would be the second wearing the first one's name. Clear the room first.
  blank  leaves a gap and does not close it. Wholly inside the range goes,
         overlapping an end is trimmed to it, spanning the range is split — the
         one case that needs an ID, and it asks for one instead of inventing it.

Because the source clock is untouched, trimming the front of a playing insert
starts it LATER INTO its animation rather than restarting it, which is the
difference between trimming and slipping and the reason they stay two commands.
The test samples the frames it kept and asserts they show what they showed.

Blanking leaves the drawings in the library. A lane does not own its content,
and a drawing whose last exposure is gone is still a drawing somebody made.

Overwrite is now `blank` then `place` and needs no policy argument of its own,
which is why it still is not one.

424 tests, 5,749 assertions. The browser flow trims an exposure at the playhead,
moves it into the gap that made, blanks it, and checks the shot is still as long
as it was authored.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 16:32:59 -04:00
Your Name
72b57e3786 Regenerate the base, keep the hand work, and say when you cannot
The loop the layer design exists for, tested for the first time: correct a
generated channel by hand, turn the generator's knob, and get the new base with
the correction still on it. `replace-feature` already carried `:over` across —
somebody anticipated this — so the feature path needed a test and not a fix.
The head path needed a fix, and there was a second fault of my own making.

`regenerate-head` leaves the head's authored channels alone once somebody has
placed it by hand, and decided that by `(= (:channels old) (:measured old))`.
Sound, until a correction exists: an `:over` layer makes those unequal, so the
FIRST correction anyone made would have stopped the head following
re-measurement for good — the exact opposite of what a layer is for. It compares
the channels without their layers now. The test fails against the old guard,
which is how I know the bug was real and not a story about one.

The other fault was mine, from the commit before this one. An `:offset` whose
shape does not match its base threw, which is right for authored data — the
validator catches it — but WRONG for the case the model actually names: turn the
mouth's `:verts` knob and the re-freeze gives it a different number of points,
so a correction that was correct when it was made stops fitting through nobody's
error, and a throw in the read path takes the stage down.

So a base that has outgrown a correction is a CONFLICT, and a conflict is the
third thing beside applied and discarded. The regeneration records `:conflict`
on the layer; the layer stays exactly where it is; `over-at` skips it, so the
picture is the base meanwhile; and `clip/conflicts` lists them for a view to
offer. A later regeneration that restores the shape clears the mark, so
resolving one can be as simple as putting the knob back.

Deliberately NOT `problems`. A document with a conflict loads, evaluates and
saves — it contains a decision nobody has made yet, and refusing to open it
would be the persistence layer taking a side in an editing question. The
distinction in the validator is one line: a shape mismatch nobody has recorded
is an authoring bug, and one a regeneration recorded is a conflict.

`channel/conflict-with` is the single rule for "can this layer apply to this
base", used by the validator, by `conflicts`, and by the regeneration that marks
them. Only `:offset` can conflict, since `:replace` states a whole value and has
nothing to agree with; a shape that cannot be read yet — an empty key map — is
not a disagreement. `value-shape` answers it without sampling anything.

414 tests, 5,696 assertions, and `:verts` in the test is a real topology change
rather than a synthetic one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 16:22:02 -04:00
Your Name
94c0a21de1 A correction is a layer, and a layer's values are a channel
`:over` was specified in animation-model.md, refused in two places, and
produced by nothing: `check-unimplemented!` threw on read and `channel/problems`
reported it. It reads now. This is the part of the model the rotoscoping half
depends on — generate motion, correct it by hand, turn the knob, keep the
correction — and it was the last thing in the design that had never been tried.

The shape that made it small: A LAYER'S VALUES ARE A CHANNEL.

  {:id :nudge :support [88 98] :op :offset
   :values {:animated? true :interp :linear :keys {88 [2 0], 96 [0 0]}}}

So the three commands the lane model asks for over a selected range — a
constant adjustment, a ramp, a return motion — are one mechanism and not three:
framed values say the same thing on every frame they cover, keyed values move,
and neither needs a new way to say what a value is over time. A layer reads
through `value-at` and `cursor` like any channel, which is also what stopped
blending from becoming two implementations: `over-at` is shared, and the
specification and the playback path differ only in how they READ a layer —
recursively through `value-at`, or through a reading head of its own. One level
deep; a layer's values may not carry layers, which the stack already orders.

That was the risk worth spiking for. A cursor that drifts produces the wrong
pose rather than an error, and a stack means several reading heads per channel
where there was one. The agreement test that holds the cursor to the
specification in forward, backward and random frame order now covers stacked
channels too — including a layer whose head is asked for nothing across the long
stretches outside its support and then asked again, which is where drift would
hide.

`:support` is half-open and explicit. Outside it the base evaluates exactly as
it did before, which is the whole difference between a bounded correction and
inserting boundary keys: the latter alters the neighbouring segments, and the
lane model says so.

A LAYER HAS NO TIME SPACE OF ITS OWN, and this is the design question the doc
left open. Its support and its values' keys are in the frames the base channel's
keys are in — the node's. A correction on a lane is therefore in lane frames and
reaches across the drawings exposed beneath it; one on a single occurrence is in
that occurrence's frames and travels with it when the exposure moves. Ownership
had already answered it, so there is no field to disagree with, and both halves
are under test at lane level.

Two things cost nothing, which is worth recording. A channel is ONE LEAF, so a
correction persists inside it with no codec change at all. And `node/problems`
already reports every channel's problems, so a malformed layer surfaces at the
document level and in the sequence commands' post-check without plumbing.

What is still missing is a command that MAKES one, and with it the question of
how a view offers a constant, a ramp and a return over a selected range. The
evaluator no longer has an opinion about that, which was the point.

`offset` adds component-wise and never writes into a dense value, which is a
view onto the block itself; a shape mismatch throws rather than being dropped,
since a correction that silently does not take is the failure this design exists
to prevent. `replace` can supply a value over an absent base and `offset`
cannot, as animation-model.md required.

408 tests, 5,655 assertions.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 16:07:38 -04:00
Your Name
26517af2fd A position is an argument, not another command
Everything could only be added to the end, because `append` computed its own
position — the max end of the lane — and so had no opinion to state. Insert is
not a new command; it is the argument that function was missing. `:at` takes a
lane frame or `:end`, `:end` is the position where nothing has to move, and
appending stops being a separate operation from inserting. New, reused and
duplicated drawings all take it, because there was only ever one placement rule.

Placing ripples: occurrences at or after the position move later by the new
exposure's duration, and `:keep` against `:grow-symbol` still decides what
happens at the shot's end. OVERWRITE is deliberately not a policy argument yet.
Taking frames away from the occurrence already there is TRIMMING, and an
argument whose second value is unimplemented is worse than an argument that is
not there. A position strictly inside an existing exposure refuses and names
`split`, rather than splitting on the quiet: one command performing two is how
a command stops being predictable.

Then split, which turned out to cost almost nothing, and that is the
interesting part. The two pieces keep ONE `:time` and differ only in `:span`.
The right piece's own frames therefore carry on exactly where the left's
stopped, so its source clock, its keys and its corrections go on meaning what
they meant: a held drawing holds the same frame either side of the cut, and a
playing insert plays through it without a seam. There is no arithmetic on
in-points to get wrong, and no shot-length question, since the pieces occupy
the frames the one exposure occupied. The test samples every frame before and
after and asserts the picture is identical — for a hold, for an exposure with a
correction of its own, and for a playing insert.

That is not a clever split. It is `:span` being in the node's OWN coordinates,
which was decided long before there were lanes, paying for something it was not
designed for. The same property is why extending a hold leaves lane keys alone.

Both new commands act at the playhead, which needed `lane-frame` — the symbol's
frame as a frame of the lane's own time, nil through a stepped or looping lane
where one is not the other. Nil refuses; it does not snap to a nearby frame.

Two smaller things found while doing it. `placeable` promised "a whole lane
frame" in its refusal and then accepted 2.5, so both it and `split` now require
an integer, as `extend-hold` already did for its delta. And `lane-end` is
private: `:end` is the only way to ask for it.

401 tests, 5,612 assertions. The browser flow now splits an exposure at the
playhead and puts a drawing in the gap, and checks that six exposures are still
one row.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 15:56:26 -04:00
Your Name
9446829774 Reuse, duplicate and make unique: deciding what is shared
The model's whole claim is that content and its occurrences are different
things, and until now nothing in the editor could tell them apart: you could
make a drawing and time it, but not expose one drawing twice, and so never find
out whether an edit arrives in two places. That is the first proof obligation in
the lane model and it was the one the commands could not reach.

Three commands, and the distinctions between them are the point:

  reuse       another occurrence of the same drawing. A decision to share,
              made on purpose, because sharing discovered later — when an edit
              turns up somewhere you did not expect — is the bad version.
  duplicate   a copy of the drawing, appended, for when what is on screen is
              the starting point for the next one.
  make unique this occurrence gets a private copy; the others keep sharing.
              The undo of reuse, and refused when nothing else uses the
              drawing: a copy nobody asked for is a second identical symbol in
              the library for no reason a person could see.

Duplicate copies the CONTENT and not the exposure. Its new occurrence is a plain
one-frame hold, not a copy of the source occurrence's transform or corrections,
because those belong to that use of the drawing — carrying them over would make
duplicating a drawing quietly duplicate the treatment of one exposure of it.

A copy is SHALLOW by default and keeps its references to other symbols, so a
head built out of reusable eyes still uses those eyes. `:deep? true` copies
everything it places with new ids throughout. The lane model asks for both and
says why: never promise decoupling while leaving the edited object shared, and
only the deep copy can keep that promise. `bring/symbols` already did the
reachability walk and the id remapping, so the deep copy is that function
pointed at its own clip.

`node/sources` was still being read as a SET at five call sites, each with a
comment about a lane that cuts between several drawings — the keyed source that
no longer exists. An occurrence names one symbol, so they now ask `node/source`,
and `placed-frame` answers with `:symbol` rather than `:of`, which was the last
echo of the retired field name.

To let the commands use `clip/free-id` and the copy machinery, the lane's own
validation moved from `domain/sequence` to `domain/symbol`, which is where it
belonged anyway: a sequence is the one composition rule a node map carries, and
it now sits beside the parent and stencil checks rather than in the namespace
that happens to build lanes. That also breaks the cycle — sequence can require
clip and bring, and nothing below it requires sequence. Preconditions still
check only the LANE's shape: refusing an exposure edit over an unrelated defect
elsewhere in the symbol would be this command answering for a part of the
document it never touches.

The cel strip gains reuse, duplicate and make unique, the last shown only where
the selected exposure actually shares its drawing. Drawing on twos is also now
under test: exposure length is the cadence, the lane's transform has its own
clock, and it still moves on every frame — stepping it would be the cel cadence
leaking into continuous motion.

397 tests, 5,561 assertions. `test/browser/sequence.mjs` drives the three new
commands through the real editor and checks that three exposures are still one
row.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 15:30:59 -04:00
Your Name
3d3c1bbca0 An occurrence is a node, with a clock of its own
A lane's drawings were going to be one instance whose source was a KEYED
channel: frame 0 says `:drawing-a`, frame 4 says `:drawing-b`, and the cels of
a row are that channel's keys. Two things followed from it, and both were
wrong.

The first is that playback meant whichever shape the channel happened to have.
A framed source played its symbol; a keyed source froze the selected frame.
So `node/placed-at` read animation out of storage, and adding an ordinary key
to a still turned it into an animation — the last-key bug, which was not a bug
in the code so much as the rule working as written. But WHICH drawing is used
and HOW time runs inside it are independent questions, and all four combinations
are ordinary: hold one drawing, play one animation, cut between held drawings,
cut between playing ones.

So an occurrence names one symbol in `:source {:symbol ...}` and says how its
source time advances in `:playback {:in :speed :end}` — `source = in + speed *
f`, a hold being speed 0, with `:stop`, `:hold` or `:loop` at the end named
rather than guessed. `node/placed-frame` samples it forwards, which works for
holds too, and `node/source-time` is the separate, invertible edit map, nil
where inversion is meaningless. The two were one function before, and a hold
had to lie about one of them.

The second is that a keyed source only looked necessary because an occurrence
was assumed to need a ROW. It does not. A lane is a group with `:layout
:sequence`, its occurrences are ordinary instances in the same flat node map,
and `timeline/rows` draws them as cel blocks on the lane's own row: twelve
exposures, one row, each cel still separately selectable and addressable. The
vertical growth that justified the keyed source is a presentation question, and
it is answered in the view.

`arthur.domain.sequence` holds the first commands over that shape — add lane,
append drawing, extend hold — each one history step, each refusing rather than
half-applying. Extending a hold leaves the lane's keys at their authored times,
because you are adjusting drawings underneath timed motion; a correction owned
by an occurrence travels with it. Ownership does that work, so no key needs a
flag saying what it follows. Ripple past the symbol's end is refused with the
frame count it would need, and `:extent :grow-symbol` is the caller saying yes.

`clip/blank` no longer carries `:subjects {} :features {} :groups {}`. Empty
maps write no leaf, so a blank document could not survive its own round trip —
`leaf/leaves` promises exactness and was the only honest side of that.

Documents are schema 3. A version 2 document is not read; nothing here converts
one. `docs/lane-model.md` is the design, and says which of its parts are built.

392 tests, 5,525 assertions, and `test/browser/sequence.mjs` drives the editor
through create, hold, explicit overflow and undo.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 15:20:23 -04:00
Your Name
624242b407 An options map for the resolvers, and sid beside the clip it is in
Finishing the last commit, which traded a simpler definition for noisier call
sites: deleting the arity ladders left `(symbol/resolver sym st pal/index-of
nil nil)` at twenty-odd places, and two trailing nils tell a reader nothing
except to go and count positions.

The ladder was a symptom. The disease is five positional parameters, and the
split that matters is which of them are OPTIONAL:

  store, palette    positional, because neither is optional. A dense channel
                    cannot be read without the store it names — that is the
                    crash two commits ago — and every op carries a colour.
  pose-tracks       one call site, in `clip/resolver`'s own recursion
  source/picture-fps  two call sites

So the last three become one `opts` map, and the common call loses a nil. The
point is not the nil: it is that the sixth option, whenever it arrives, is a
key at one call site rather than a nil at fifty.

`clip/resolver` also had `sid` FOURTH, behind two arguments that say nothing
about which symbol is being resolved. It is second now, beside the clip it is
in: `(clip/resolver c :main store pal/index-of nil)`.

62 call sites rewritten by parsing the forms rather than by regex, because
`clip/resolver`'s arguments move past each other and a regex cannot see that.
An earlier attempt at this dropped `palette` on the floor and still compiled
at 62 sites — it only surfaced as an arity error, so if that had been a
same-arity mistake the tests would have been the last line of defence.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 12:21:12 -04:00
Your Name
ee66680a0c Make every caller say what it means: no defaulted arities
Pre-alpha. Nothing here is owed a call shape it used to have.

Twelve convenience arities deleted, and the only reason to single any of
them out is that one of them was a live bug: `channel/value-at`'s `([ch f])`
filled in a nil tier-2 store, so a caller could omit it, read correctly for
every channel that happened not to be dense, and throw the first time one
was. That is the iris crash, and threading the store through `gesture/values`
last commit fixed the symptom while leaving the trapdoor open. Deleting the
arity found `node/toggle-key` standing on it too — the inspector's stopwatch
on a measured channel, the same throw, never reported.

Gone, and what the compiler then made explicit at each site:

  channel/value-at, cursor, dense-at   the store, and `nil` where a caller
                                       genuinely has none and means it
  channel/keyed                        `:hold`, which is a cut rather than a
                                       tween and not a thing to leave implied
  symbol/resolver (4), eval-frame (3)  store, palette, pose-tracks, opts
  clip/resolver                        opts
  mix/buffer!, store/install!          dead: no caller used the short form

`pick/local-bounds` goes the same way — it was `bounds-of` with the closure
thrown away, so callers build the closure and call it.

Every site was found by shadow-cljs `:fn-arity` rather than by grep, which is
the argument for the change: 90-odd call sites, and the compiler listed all of
them. BUILD BOTH TARGETS — the last three only appear in `:app`, since `:test`
compiles what the tests reach and the inspector, the pool drag and the vertex
overlay are not that.

Left alone, because an argument with a default is not the same thing as a
shim: genuine optionality like `fx/http`'s body, `geom`'s iteration count,
`zip`'s injected clock.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 12:10:22 -04:00
Your Name
11093079de Scale a part about the middle of what it draws, from the document as it is
Three faults, one gesture. None of them was in `gesture/scale`, whose
`s' = s·b/a` about the pivot was right all along.

THE PIVOT. `clip/place-symbol` writes an instance's anchor, `paint/new-shape`
a drawing's, `nest/group` a new symbol's and `face-placement` the source
placement's — and `flow/freeze` wrote none for the parts underneath, so a
traced mouth turned and scaled about its own coordinate ORIGIN, which for
head-local geometry is the top-left corner of the footage. On a 320x200 stage
that put the mouth's pivot at (-234, -395), so dragging a corner outward slid
the shape about and shrank it. `pick/pivot` is `clip/center`'s rule for a node
rather than a symbol; `freeze/pivoted` applies it to every node the freeze
makes, skipping `node/measured?` — the predicate `gesture/refusal` already
refuses a hand edit by, so a pivot is written exactly where a hand can use
one. That also keeps it off `:head`, whose scale is not 1 and where an anchor
would NOT cancel out of `local!`; skipping it for drawing nothing would have
been true only by accident. Asserted in pixels: the pass moves nothing.

THE JUMP. `ui/stage`'s overlay dereferenced the document while RENDERING and
used it when the pointer went down. The store is a mutable handle behind an id
that does not change when the document does — `:paint/revision` says that, and
the overlay subscribes to neither it nor `::render/clip` — so after any edit
the next drag began from the transform the node had before the last one: still
under the press, jumping on the first pointermove. `ctx` now carries the id and
`loaded` reads at pointer-down.

THE CRASH. `gesture/values` read its channels without the tier-2 store, which
is fine until a selection lands on a dense transform — an iris follows the
gaze, a brow the raise, a head the similarity — and then `dense-at` throws and
takes the stage down, in `begin!` and again in `handles`. It takes the store
now. Kept in this commit because it is the same two functions.

`pick/bounds-of` yields a closure, as `clip/resolver` does, so an instance's
resolver is built once for a walk instead of once per frame — which is what
let `pivot` be the one walk it is rather than a separate path for instances.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 11:53:50 -04:00
Your Name
ed88c5e674 Hold a tracing photo steady, and switch it on where you would look
The photo blinked out for a frame or two and sometimes never arrived, from
three causes that each present as the same bug. The still cache emptied
itself on the frame it filled, so every still on screen had to be fetched
and decoded again — every 48 frames of a scrub, and with two traced faces a
permanent flicker, each one's still evicting the other's; it drops the least
recently used now, a still being touched on every frame it is drawn. A still
cannot decode in the animation frame that asks for it, and a face whose next
one had not arrived drew nothing, so it now keeps the still it was showing
until the new one is there. And nothing was read ahead, so continuous
playback was always a frame behind its own footage; the next few frames'
stills are asked for while the playhead is moving on its own, and only then,
because a scrub asks for a different few at every step.

Whether the footage shows is no longer the document's. It was an :underlay
on an instance, inherited down the row path, nearest wins, and it went
through edit — so showing a reference photo was an undo step that travelled
to collaborators. It is [:ui :trace] now, the faces switched on and one
opacity, like solo, and there is nothing left to inherit: a face is the same
face wherever it is placed, so one switch covers every placement of it. The
paint loop asks for its own redraw when that changes, since the resolver no
longer does it for them.

Opening a face shows its footage, because a symbol has measured footage
behind it only because it was traced from that; a take does not, because a
take is the picture. The switch is on the bar above the stage, with the tone
and the tool, and on each face's timeline row beside solo — not a section
that appeared once the right row had been found. A face open in its own tab
could not show its footage at all before, shown having walked instances, and
that is the one place tracing matters most. The inspector keeps the face's
own keyed facts, its trace keys and its origin, and says why it cannot key a
frame rather than greying out the only button in the section.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-30 10:42:39 -04:00
Olive Vaughn
ae03b61dca sound stuff 2026-09-30 03:31:19 -04:00
Olive Vaughn
309c47e0a7 Trace a face over its footage, and choose where its origin goes
A face's :head carries :trace {:frames :origin}: the frames its photo holds
on, and whether the head reads every frame, jumps to the trace frames, or
holds frame 0. It replaces :anchors, so which measured frame a head reads is
one stored fact. An instance's :underlay shows the tracing stills over every
face at or below it, registered through each face's own head, at an opacity,
unkeyed. The clip resolver answers where a row path went on its last frame,
so the paint loop reads the photo's matrix instead of resolving again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:49:06 -04:00
Olive Vaughn
550cfe91e5 Select, move, turn and scale on the stage, at any depth
A click selects the thing in the open symbol, a double-click goes one
level in, ⌘-click goes to the shape itself and Esc comes back out —
Figma's rule — and a click inside the selection keeps it, so a shape
several symbols down can be dragged. The selection is the one a
timeline row makes, so the inspector shows it and its row opens and
scrolls into view.

A drag writes what the inspector writes: a key on the node's own frame
where the channel has keys, its one value where it has none. It is
previewed like a bar being slid and let go as one edit, so one undo
step. Measured transforms refuse. A shape's points are edited by
double-clicking it, and new shapes turn about their middle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:12:31 -04:00
Olive Vaughn
2a0426707a Hold or tween any keyed channel's gaps, as a drawing's
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:51:30 -04:00
Olive Vaughn
da7e293814 Solo an instance from its timeline row, shift-click for more than one
A nested mark is now named by the flat path its row has, [a b mark] rather
than [a [b mark]], so a soloed row is a prefix of what it shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:44:24 -04:00
Olive Vaughn
7aaf0a15bd Inspector number boxes edit as you type, and are one undo step per focus
The boxes wrote nothing until blur, so a spinner click showed nothing on
screen. Now every keystroke and step is an edit, and history holds the
step open from focus to blur, so typing 4 then 5 is seen as 4, then 45,
and undone once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:35:52 -04:00
Olive Vaughn
277c0c3b63 Keep the timeline's ruler and playhead dot in view while its rows scroll
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:22:01 -04:00
Olive Vaughn
c139e4d747 Rename the project from the top bar; export from a dialog
The title is a button that becomes a field, saved on Enter or blur. Export's
target and scale move out of the bar into a dialog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:12:08 -04:00
Olive Vaughn
0f9ce826ef Set the project's stage and rate, and give a symbol its own stage
The inspector edits the project's width, height and fps, and a symbol's length
and, optionally, its own width and height. A symbol without them follows the
project's (`clip/stage`); the stage, export and placement all read it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:12:08 -04:00
Olive Vaughn
1ac21fdcab Brought-in footage plays at the project's rate
The new symbol gets project-rate frames covering the same wall-clock length,
and its root and sound map them back onto the source's frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:11:32 -04:00
Olive Vaughn
4b8123d5e2 Delete a timeline row with everything in it
Delete or Backspace, or the × on the selected row, takes the node out of its
symbol along with every node hanging off it. One edit, so undo brings it back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:11:16 -04:00
Olive Vaughn
7246534505 Key a node's transform and visibility from the inspector
Each of vis, anchor, pos, rot, scale and skew is a row: ◆ keys the channel on
the node's own frame, or takes the key there off, and a typed value is written
on blur or Enter — a key on a keyed channel, the one value on one that is not.
Rotation reads in degrees. Dense and other channels keep their readout.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:11:16 -04:00
Olive Vaughn
38850a29ba Slide rows along time and restack them, at any depth
A node's bar drags along the timeline: one write to its :at, for every node
alike, carried down through the instances above it. The stage and rows show
the slide live through ::render/clip, and it lands as one edit on release.

A row dropped on another's top or bottom edge goes in front of it or behind:
one write to :z, between its new neighbours (symbol/z-between). Onto the edge
of a row in another symbol, it moves there first. Neither needs anything on
screen — nest/down walks a row path by structure, without a frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:51:34 -04:00
Olive Vaughn
1b8bbc7372 Edit shapes nested in other symbols, from any symbol above them
`nest/inside` walked a row path only through instances. Every node has
the same two maps to its parent, so the walk now steps into any node:
inside an instance is the symbol it places, inside a shape is where its
points and keys are. The selected shape at any depth is `inside` over
its full path, which gives the stage editor its handles (through the
matrix, drags back through the inverse) and the inspector the shape's
own frame to key at, and the time map back for jumping to a key.

`inside` resolves only the node's lineage: where a node is depends on
its parents and nothing else, and resolving the whole symbol cost more
than a stage frame (7.9ms against 3ms on the swarm; now 0.09ms).
Checked equal to the whole-symbol resolve on every node and frame of
the swarm, two instances deep.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:12:21 -04:00
Olive Vaughn
6a53adb5e0 Projects live at URLs, have owners, and are edited together live
A project is only ever at /p/<id>/<slug>; / is the index of the projects
you own or edit. Every project has an owner, who can name editors;
anyone with the link can view. Every edit saves itself, one request in
flight at a time, as a patch of the leaves that changed, and a websocket
(channels + daphne) carries presence and each committed write to
everyone else in the project. The first write to a leaf wins, and the
loser is told.

Undo is per person: a step undoes only if the leaves it touched still
hold what it left, so it never takes a collaborator's work with it.
Named snapshots replace saving, and restore as an ordinary write.

An empty symbol now survives the leaf round trip with `:nodes {}`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:04:03 -04:00
Olive Vaughn
c17ee138f2 Split domain/clip along the data: clip, nest, bring
domain/clip is the document and what only needs the document: its symbol
table, placing, the resolver, problems. domain/nest is how nested symbols
relate — one walk down a row path gives the frame, the matrix and the time
map, which merges inside and time-down — and moving and grouping between
them, and nested sound. domain/bring is copying symbols in from another
clip, a take from footage, and one placed that merges the store and places
the instance, which conversion and import both now call instead of each
doing it in their own words. Tests follow the same split.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:11:41 -04:00
Olive Vaughn
7bb80d315d Bring in symbols from other projects; new and open send the clock home
Dropping a symbol out of the pool's all-assets folder fetches that project's
clip and the blocks it names, copies the symbol and everything it places in
through clip/adopt — renamed where ids collide — and places it where it was
dropped. It comes in as drawing: its tracking stays with the analysis that
measured it. New and open now seek the audio clock to 0 with the readout,
where play used to pick up wherever the last document's audio had got to.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:51:39 -04:00
Olive Vaughn
490460bf45 Drag timeline rows into symbols, into groups, and back out
A node's row can be dragged onto an instance's row, to go inside the symbol
it places; onto any other node's row, to be grouped with it into a new
symbol; or onto empty label space, to come back to the top of the open
symbol. All three keep the picture and the timing as they are, and a refused
move says why in the status line. Pool drop targets now only take things out
of the pool, and row drags set a move effect so the browser delivers the drop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:50:34 -04:00
Olive Vaughn
eafbe6c4d2 One time map for every node; move and group nodes between symbols
Every node now has the same time map into its parent, local = rate·(parent
− at), with its span and keys in its own frames: what instances had, made the
rule. A shape without a time map reads as it always did, so no data changes.
The per-kind branches, the span-start term and the rate refusal are gone;
node/time-of, then-time and invert-time compose it like the matrix.

clip/move-node puts a node into another symbol without changing the picture
or the timing — its matrix becomes a :pinv, its time a new :at and :rate, and
its channels, keys and span are untouched — and clip/group makes a new symbol
around side-by-side nodes. Generated parts, split stencils, cycles and
looping instances are refused with the reason. Nested sounds use the same
map.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:45:34 -04:00
Olive Vaughn
6bec121108 Draw into the selected symbol
With an instance selected, a finished polygon goes into the symbol it places,
its points and frame carried in through clip/inside — which resolves each
level, so the frame and matrix are the ones the stage draws with — so the
shape lands exactly where it was drawn however the instance is moved, turned,
scaled or retimed. Beside any other selected node, or at the top of the open
symbol with nothing selected. clip/inside also replaces frame-inside for new
symbols, so there is one account of 'which frame is it in there'.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:35:06 -04:00
Olive Vaughn
1a42481575 An instance pivots about the middle of what its symbol draws
place-symbol sets a new instance's anchor to clip/center — the middle of the
bounds of everything the symbol draws over all its frames, or the stage's
middle for a symbol that draws nothing — and a stage drop puts that middle
under the pointer. The anchor is set once and never follows the symbol, as
Flash's transformation point and After Effects' anchor point do, so a symbol
that grows later moves nothing on screen. The drop preview marks the pivot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:32:52 -04:00