multi fce stuff
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docs/multi-face-representation.md
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docs/multi-face-representation.md
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# Multi-face representation
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Status (2026-09-29): representation work complete. Reopen it for a concrete
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requirement, rather than another round of abstract alternatives.
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Implemented: each tracked face has a drawing timeline, placed by an ordinary
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symbol instance. Timelines already provide local node names, independent playback,
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and persistence. No new kind of scene container is needed.
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```clojure
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:timelines
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{:main {:nodes {:root {:time {:mode :map :expose 2}}
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:face {:parent :root :channels <source-to-stage placement>}
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:face-1 {:kind :symbol :of :face-1 :parent :face :z "a0"}
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:face-2 {:kind :symbol :of :face-2 :parent :face :z "a1"}}}
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:face-1 {:nodes {:head {...} :mouth {:parent :head ...} ...}}
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:face-2 {:nodes {:head {...} :mouth {:parent :head ...} ...}}}
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:features
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{:face-1/mouth {:subject :face-1 :timeline :face-1 :area :mouth
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:nodes [:mouth :mouth-in]}
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:face-2/mouth {:subject :face-2 :timeline :face-2 :area :mouth
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:nodes [:mouth :mouth-in]}}
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```
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The example omits ordinary ids, frame counts and channel details.
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## What belongs where
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- A **subject** identifies a source track and supplies shared measurement settings.
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Its timeline has the same id and contains its measured `:head`.
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- A **feature** owns nodes in an explicitly named timeline. Its clip-level id is
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qualified when generated; ownership is read from fields, never parsed from ids.
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- A **node** has a local name. Parents, stencils and pose groups use local names too.
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- An **instance** places and retimes a drawing. Its pose tracks can hold one face's
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mouth while the other face continues moving.
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Subject metadata and drawing timelines remain separate facts. Hand-drawn timelines
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need no subject. Features retain explicit timeline references, so their locations
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are not inferred from their labels.
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Both filmed faces share one source-to-stage transform. Fitting them independently
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would stack them at the center. Additional placement uses each instance's ordinary
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channels. Cross-face draw order is the instances' `:z` order.
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## Consequences
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Regeneration updates the addressed timeline directly. There is no temporary swap
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into `:main`, no special stage regeneration path, and no renaming of parents or
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stencils. Composing a stage moves the take's root into the library and preserves
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its child timelines. Settings appear once per tracked object, since all placements
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read that same drawing.
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Presence masks inside a subject use local feature names, matching measurement.
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Freeze qualifies them when building block descriptors. Head and retained-source
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blocks explicitly name their subject; otherwise two faces with identical detection
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masks could produce different bytes under the same key. Analysis addresses also
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include detection capacity and assignment settings, so old single-face detection
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results cannot satisfy a new multi-face request.
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Validation counts node ownership by `[timeline node]`. The server requires one
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complete set of retained source roles **per subject**, rather than exactly three
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blocks for the entire analysis.
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Nested rectangles retain fractional sizes until rasterization. Rounding inside a
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face timeline discarded small head-local pupils before the source-to-stage scale
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was applied. This was a real rendering error missed by the earlier proposal's
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coordinate-only benchmark; the regression now compares all mark extents as well.
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## Verification and limits
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`frontend/test/arthur/flow/multi_face_test.cljs` exercises two distinct subjects,
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source block separation, detection and feature gaps, independent pose cuts and
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regeneration, nested stage save/load, and equivalence to a flat single-face scene.
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Existing geometry, raster, source, and regeneration tests cover the same paths.
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`clips/tests/test_api.py` checks complete source roles per subject and immutability.
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The browser suite checks rendering, pupils, playback, save/open, drawing and upload.
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Assignment remains a nearest-centroid heuristic, with a version and distance gate
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recorded in the analysis. Reordered detections, late arrivals and gaps are tested;
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identity through crossings or long disappearances is not guaranteed. Assignment
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happens before measurement, so correcting it requires measuring again.
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This changes the freeze and retained-source contracts. It does not migrate older
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flat captures; reanalyze their footage to use the new regeneration path. Existing
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rendering and leaf codecs still understand their node/channel representation.
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## Next steps
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1. Commit the verified checkpoint: 319 frontend tests, 44 API tests, browser
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checks, and app/test builds passed. Builds reported no warnings.
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2. Exercise real two-person footage, especially crossings, late arrivals and
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disappearances. Check assignment before treating the resulting geometry as
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evidence about the representation.
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3. Build performance-pose selection and instance-scoped picture rates, reusing
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the existing held-frame lookup and pose groups.
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4. Then build plate-drawing selection and independent tracing references.
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The [timing handoff](timing-handoff.md) owns the detailed next implementation
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sequence. Older flat captures need reanalysis unless a migration is separately
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undertaken to preserve their authored edits.
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