Frame removal for plates; mouth keeps every frame

Sparseness was being applied for two different reasons at once. Aesthetic
sparseness is set by the extraction rate; labour sparseness only binds on the
plate, because a human draws each one. The mouth is traced and therefore free,
and in limited animation lip sync is routinely the densest element - on 1s
while heads hold on 2s and 3s.

So: the mouth gets a key on every frame, and the frame strip is now the
editing surface for deciding which frames need their own plate drawing. All
frames start kept; delete the ones you don't want.

- strip of face-cropped thumbnails, keep/drop per frame, keyboard driven
- worksheet panel lists the drawings needed and the range each one holds
- Suggest runs error-tolerance decimation on head pose as a starting point
- export writes sparse plate keys + dense mouth keys, with a hold manifest
- smoothContours: bounded exception to "never smooth the contour", which held
  only while keys were sparse enough to reject detector noise by sampling
- averages are now a RADIUS in frames: 0 is off, 1 is +-1
- GPU delegate falls back to CPU instead of failing
- #synth / #frames autorun for headless smoke tests

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Your Name 2026-09-24 14:51:15 -04:00
parent 7a6bdea157
commit a082208ad5
7 changed files with 489 additions and 265 deletions

434
js/app.js
View file

@ -1,11 +1,11 @@
import { FaceLandmarker, FilesetResolver } from 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@1.0.1/vision_bundle.mjs';
import { LIPS_OUTER, LIPS_INNER, FACE_OVAL } from './landmarks.js';
import { stabilize, toRasterRing, selectKeys, activeKey } from './pipeline.js';
import { stabilize, toRasterRing, smoothContours, suggestPlateFrames, heldFrame } from './pipeline.js';
import { IndexedRaster } from './raster.js';
import { writeTake } from './take.js';
import { synthDense } from './synth.js';
const RW = 320, RH = 200, ZOOM = 2;
const RW = 320, RH = 200, ZOOM = 2, THUMB = 92;
const PALETTE = [
{ name: 'bg', hex: '#12141c' },
@ -18,44 +18,37 @@ const IDX = { bg: 0, base: 1, dark: 2, mouth: 3, lite: 4 };
const state = {
dense: null, images: [], stab: null, xform: null,
plate: null, neutral: 0, keysOuter: null, keysInner: null,
frame: 0, playing: false, source: 'none',
outer: null, inner: null, plates: null, hidden: null,
keep: new Set(), // frames that get their own plate drawing
frame: 0, playing: false, faceBox: null,
};
const el = (id) => document.getElementById(id);
const opts = () => ({
verts: +el('verts').value,
minHold: +el('minHold').value,
distThresh: +el('distThresh').value / 10,
velSmooth: +el('velSmooth').value,
smoothWin: +el('smoothWin').value,
exposure: +el('exposure').value,
contourSmooth: +el('contourSmooth').value,
apertureThresh: +el('apertureThresh').value / 1000,
tol: +el('tol').value / 1000,
});
function status(msg, kind = '') {
const s = el('status');
s.textContent = msg;
s.className = kind;
el('status').textContent = msg;
el('status').className = kind;
}
/* ---------- frame loading ---------- */
/* ---------- loading ---------- */
function loadImage(src) {
return new Promise((res) => {
const im = new Image();
im.onload = () => res(im);
im.onerror = () => res(null);
im.src = src;
});
}
const loadImage = (src) => new Promise((r) => {
const im = new Image();
im.onload = () => r(im); im.onerror = () => r(null); im.src = src;
});
async function loadFrameSequence() {
const dir = el('framedir').value.replace(/\/$/, '');
const imgs = [];
for (let i = 1; i <= 900; i++) {
const name = `${dir}/${String(i).padStart(4, '0')}.png`;
const im = await loadImage(name);
const im = await loadImage(`${dir}/${String(i).padStart(4, '0')}.png`);
if (!im) break;
imgs.push(im);
if (i % 10 === 0) status(`loading frames… ${i}`);
@ -63,184 +56,188 @@ async function loadFrameSequence() {
return imgs;
}
/* ---------- detection ---------- */
let landmarker = null;
async function initLandmarker() {
if (landmarker) return landmarker;
status('loading MediaPipe wasm…');
const fileset = await FilesetResolver.forVisionTasks(
'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@1.0.1/wasm');
landmarker = await FaceLandmarker.createFromOptions(fileset, {
baseOptions: { modelAssetPath: './face_landmarker.task', delegate: 'GPU' },
runningMode: 'IMAGE',
numFaces: 1,
});
return landmarker;
// GPU is faster but unavailable in some contexts; fall back rather than fail.
for (const delegate of ['GPU', 'CPU']) {
try {
landmarker = await FaceLandmarker.createFromOptions(fileset, {
baseOptions: { modelAssetPath: './face_landmarker.task', delegate },
runningMode: 'IMAGE', numFaces: 1,
});
status(`landmarker ready (${delegate})`);
return landmarker;
} catch (e) {
if (delegate === 'CPU') throw e;
console.warn('GPU delegate failed, falling back to CPU:', e.message);
}
}
}
async function detectAll(images) {
const lm = await initLandmarker();
const cv = document.createElement('canvas');
const dense = [];
const missing = [];
const dense = [], missing = [];
for (let i = 0; i < images.length; i++) {
const im = images[i];
cv.width = im.naturalWidth; cv.height = im.naturalHeight;
cv.getContext('2d').drawImage(im, 0, 0);
const out = lm.detect(cv);
if (out.faceLandmarks && out.faceLandmarks.length) {
dense.push(out.faceLandmarks[0]);
} else {
// Hold the previous frame rather than dropping it, so frame indices stay
// aligned with the source sequence. A gap is reported, not hidden.
missing.push(i);
dense.push(dense.length ? dense[dense.length - 1] : null);
}
if (i % 5 === 0) status(`detecting… ${i + 1}/${images.length}`);
if (out.faceLandmarks && out.faceLandmarks.length) dense.push(out.faceLandmarks[0]);
else { missing.push(i); dense.push(dense.length ? dense[dense.length - 1] : null); }
if (i % 4 === 0) status(`detecting… ${i + 1}/${images.length}`);
}
if (dense[0] === null) throw new Error('no face found in the first frame');
return { dense, missing };
}
/* ---------- calibration ---------- */
/* ---------- build ---------- */
// v1 calibration: fit the reference face oval's bounding box to a target box on
// the character raster. Identity retargeting - it makes any clip frame sensibly,
// but a real project replaces this with a measured performer->character map.
function makeXform(stab) {
const oval = stab.oval[state.neutral];
function makeXform(stab, neutral) {
const oval = stab.oval[neutral];
let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity;
for (const p of oval) {
x0 = Math.min(x0, p.x); y0 = Math.min(y0, p.y);
x1 = Math.max(x1, p.x); y1 = Math.max(y1, p.y);
}
const targetH = RH * 0.80;
const s = targetH / (y1 - y0);
const s = (RH * 0.80) / (y1 - y0);
const cx = (x0 + x1) / 2, cy = (y0 + y1) / 2;
return (p) => ({ x: (p.x - cx) * s + RW / 2, y: (p.y - cy) * s + RH / 2 });
}
/* ---------- build ---------- */
function rebuild() {
function rebuild(resetKeep) {
if (!state.dense) return;
const o = opts();
const N = state.dense.length;
state.stab = stabilize(state.dense, o.smoothWin);
// Neutral frame = most closed mouth in the first quarter of the shot, which is
// where the performer is asked to hold a neutral closed mouth.
const ap = state.stab.aperture;
const head = Math.max(1, Math.floor(ap.length / 4));
let best = 0;
for (let i = 0; i < head; i++) if (ap[i] < ap[best]) best = i;
state.neutral = best;
const head = Math.max(1, Math.floor(N / 4));
let neutral = 0;
for (let i = 0; i < head; i++) if (ap[i] < ap[neutral]) neutral = i;
state.neutral = neutral;
state.xform = makeXform(state.stab, neutral);
state.xform = makeXform(state.stab);
state.plate = state.stab.oval[state.neutral].map(state.xform);
const outer = state.stab.outer.map((r) => toRasterRing(r, LIPS_OUTER, o.verts, state.xform));
const inner = state.stab.inner.map((r) => toRasterRing(r, LIPS_INNER, o.verts, state.xform));
state.shapesOuter = outer;
state.shapesInner = inner;
state.keysOuter = selectKeys(outer, o);
// The interior is a child of the lip silhouette: it keys on exactly its
// parent's frames, never independently, or it swims.
state.keysInner = {
...state.keysOuter,
keys: state.keysOuter.keys.map((k) => ({ ...k })),
};
// Mouth is traced, so it costs nothing: a key on EVERY frame. Only the plate,
// which a human draws, gets decimated.
state.outer = smoothContours(
state.stab.outer.map((r) => toRasterRing(r, LIPS_OUTER, o.verts, state.xform)), o.contourSmooth);
state.inner = smoothContours(
state.stab.inner.map((r) => toRasterRing(r, LIPS_INNER, o.verts, state.xform)), o.contourSmooth);
const apMax = Math.max(...ap);
state.hidden = state.keysOuter.keys.map((k) => ap[k.src] / apMax < o.apertureThresh);
state.hidden = ap.map((v) => v / apMax < o.apertureThresh);
el('readout').textContent =
`${state.dense.length} frames · ${state.keysOuter.candidates.length} candidates → ` +
`${state.keysOuter.keys.length} keys · ${o.verts} verts · neutral f${state.neutral} · ` +
`residual ${(state.stab.residual.reduce((a, b) => a + b, 0) / state.dense.length).toFixed(4)}`;
// Plate outline per frame, so a kept frame shows its own head shape.
state.plates = state.stab.oval.map((r) => r.map(state.xform));
drawTimeline();
drawContactSheet();
draw();
if (resetKeep || !state.keep.size) {
state.keep = new Set(Array.from({ length: N }, (_, i) => i));
}
// Frame 0 must always be kept: something has to be on screen at the start.
state.keep.add(0);
state.faceBox = faceBoxes();
drawAll();
}
/* ---------- drawing ---------- */
// Face bounding box per frame in image space, for legible strip thumbnails.
function faceBoxes() {
return state.dense.map((lm) => {
let x0 = 1, y0 = 1, x1 = 0, y1 = 0;
for (const i of FACE_OVAL) {
x0 = Math.min(x0, lm[i].x); y0 = Math.min(y0, lm[i].y);
x1 = Math.max(x1, lm[i].x); y1 = Math.max(y1, lm[i].y);
}
const mx = (x1 - x0) * 0.18, my = (y1 - y0) * 0.14;
return { x0: x0 - mx, y0: y0 - my, x1: x1 + mx, y1: y1 + my };
});
}
/* ---------- render ---------- */
function renderFrame(f) {
const r = new IndexedRaster(RW, RH);
r.clear(IDX.bg);
if (state.plate) r.fillPoly(state.plate, IDX.base);
const ko = activeKey(state.keysOuter.keys, f);
const ki = activeKey(state.keysInner.keys, f);
if (ko) r.fillPoly(state.shapesOuter[ko.src], IDX.dark);
if (ki) {
const slot = state.keysOuter.keys.indexOf(ki);
if (!state.hidden[slot]) r.fillPoly(state.shapesInner[ki.src], IDX.mouth);
}
const pf = heldFrame(keptSorted(), f); // the plate that is on screen
r.fillPoly(state.plates[pf], IDX.base);
r.fillPoly(state.outer[f], IDX.dark); // mouth at full rate
if (!state.hidden[f]) r.fillPoly(state.inner[f], IDX.mouth);
return r;
}
const keptSorted = () => [...state.keep].sort((a, b) => a - b);
function blit(canvas, raster, zoom) {
canvas.width = RW * zoom; canvas.height = RH * zoom;
canvas.getContext('2d').putImageData(raster.toImageData(PALETTE.map((p) => p.hex), zoom), 0, 0);
}
function draw() {
const f = state.frame;
el('framelabel').textContent =
`f ${String(f).padStart(3)} / ${state.dense.length - 1} ` +
`key ${activeKey(state.keysOuter.keys, f).f}`;
function drawAll() {
drawPanes();
drawStrip();
drawWorksheet();
drawReadout();
}
function drawReadout() {
const kept = keptSorted();
const runs = kept.map((k, i) => (i + 1 < kept.length ? kept[i + 1] : state.dense.length) - k);
el('readout').textContent =
`${state.dense.length} frames → ${kept.length} drawings · ` +
`holds ${Math.min(...runs)}–${Math.max(...runs)} frames · ` +
`neutral f${state.neutral} · residual ` +
`${(state.stab.residual.reduce((a, b) => a + b, 0) / state.dense.length).toFixed(4)}`;
}
function drawPanes() {
const f = state.frame, kept = keptSorted();
const pf = heldFrame(kept, f);
el('framelabel').textContent =
`f ${f} / ${state.dense.length - 1} · plate from f${pf}` +
(state.keep.has(f) ? ' · KEPT' : ' · held');
// pane 1: source with the raw contour overlaid
const c1 = el('cv-source'), g1 = c1.getContext('2d');
c1.width = RW * ZOOM; c1.height = RH * ZOOM;
g1.fillStyle = '#000'; g1.fillRect(0, 0, c1.width, c1.height);
const im = state.images[f];
if (im) {
const s = Math.min(c1.width / im.naturalWidth, c1.height / im.naturalHeight);
const w = im.naturalWidth * s, h = im.naturalHeight * s;
g1.drawImage(im, (c1.width - w) / 2, (c1.height - h) / 2, w, h);
g1.save();
g1.translate((c1.width - w) / 2, (c1.height - h) / 2);
strokeRing(g1, LIPS_OUTER.map((i) => state.dense[f][i]), w, h, '#4ade80');
strokeRing(g1, LIPS_INNER.map((i) => state.dense[f][i]), w, h, '#f87171');
g1.restore();
const b = state.faceBox[f];
const sx = b.x0 * im.naturalWidth, sy = b.y0 * im.naturalHeight;
const sw = (b.x1 - b.x0) * im.naturalWidth, sh = (b.y1 - b.y0) * im.naturalHeight;
const s = Math.min(c1.width / sw, c1.height / sh);
const dw = sw * s, dh = sh * s, dx = (c1.width - dw) / 2, dy = (c1.height - dh) / 2;
g1.drawImage(im, sx, sy, sw, sh, dx, dy, dw, dh);
const map = (p) => ({ x: dx + (p.x * im.naturalWidth - sx) * s, y: dy + (p.y * im.naturalHeight - sy) * s });
strokePts(g1, LIPS_OUTER.map((i) => map(state.dense[f][i])), '#4ade80');
strokePts(g1, LIPS_INNER.map((i) => map(state.dense[f][i])), '#f87171');
} else {
g1.fillStyle = '#555'; g1.font = '13px system-ui';
g1.fillText('synthetic — no source frames', 14, 24);
strokeRing(g1, LIPS_OUTER.map((i) => state.dense[f][i]), c1.width, c1.height, '#4ade80');
strokeRing(g1, LIPS_INNER.map((i) => state.dense[f][i]), c1.width, c1.height, '#f87171');
const sc = (p) => ({ x: p.x * c1.width, y: p.y * c1.height });
strokePts(g1, LIPS_OUTER.map((i) => sc(state.dense[f][i])), '#4ade80');
strokePts(g1, LIPS_INNER.map((i) => sc(state.dense[f][i])), '#f87171');
}
// pane 2: stabilised contour against a fixed reference cross.
// If stabilisation works, this contour stays put except for mouth motion.
const c2 = el('cv-stab'), g2 = c2.getContext('2d');
c2.width = RW * ZOOM; c2.height = RH * ZOOM;
g2.fillStyle = '#0d0f16'; g2.fillRect(0, 0, c2.width, c2.height);
g2.strokeStyle = '#2a2f3e'; g2.lineWidth = 1;
g2.beginPath();
g2.strokeStyle = '#2a2f3e'; g2.lineWidth = 1; g2.beginPath();
g2.moveTo(c2.width / 2, 0); g2.lineTo(c2.width / 2, c2.height);
g2.moveTo(0, c2.height / 2); g2.lineTo(c2.width, c2.height / 2);
g2.stroke();
const pl = (pts) => pts.map((p) => { const q = state.xform(p); return { x: q.x * ZOOM, y: q.y * ZOOM }; });
strokePts(g2, pl(state.stab.oval[f]), '#3b4a63');
strokePts(g2, pl(state.stab.outer[f]), '#4ade80');
strokePts(g2, pl(state.stab.inner[f]), '#f87171');
const ko = activeKey(state.keysOuter.keys, f);
strokePts(g2, state.shapesOuter[ko.src].map((p) => ({ x: p.x * ZOOM, y: p.y * ZOOM })), '#fbbf24', 2);
g2.moveTo(0, c2.height / 2); g2.lineTo(c2.width, c2.height / 2); g2.stroke();
const z = (pts) => pts.map((p) => ({ x: p.x * ZOOM, y: p.y * ZOOM }));
strokePts(g2, z(state.plates[pf]), '#3b4a63');
strokePts(g2, z(state.outer[f]), '#4ade80');
if (!state.hidden[f]) strokePts(g2, z(state.inner[f]), '#f87171');
// pane 3: the flat indexed render
blit(el('cv-render'), renderFrame(f), ZOOM);
}
function strokeRing(g, pts, w, h, color) {
strokePts(g, pts.map((p) => ({ x: p.x * w, y: p.y * h })), color);
}
function strokePts(g, pts, color, lw = 1) {
g.strokeStyle = color; g.lineWidth = lw;
g.beginPath();
@ -248,51 +245,80 @@ function strokePts(g, pts, color, lw = 1) {
g.closePath(); g.stroke();
}
function drawTimeline() {
const c = el('cv-timeline'), g = c.getContext('2d');
/* ---------- the frame strip: this is the editing surface ---------- */
function drawStrip() {
const host = el('strip');
host.innerHTML = '';
const N = state.dense.length;
const W = Math.max(640, N * 8), H = 90;
c.width = W; c.height = H;
const px = W / N;
g.fillStyle = '#0d0f16'; g.fillRect(0, 0, W, H);
for (let f = 0; f < N; f++) {
const cell = document.createElement('div');
cell.className = 'fr' + (state.keep.has(f) ? ' keep' : ' drop') + (f === state.frame ? ' cur' : '');
cell.dataset.f = f;
const vel = state.keysOuter.velocity;
const vmax = Math.max(...vel) || 1;
g.strokeStyle = '#3b4a63'; g.lineWidth = 1; g.beginPath();
vel.forEach((v, i) => {
const x = i * px + px / 2, y = H - 18 - (v / vmax) * (H - 34);
i ? g.lineTo(x, y) : g.moveTo(x, y);
});
g.stroke();
g.fillStyle = '#5b6478';
for (const t of state.keysOuter.candidates) g.fillRect(t * px + px / 2 - 0.5, H - 18, 1, 6);
for (const k of state.keysOuter.keys) {
g.fillStyle = '#fbbf24';
g.fillRect(k.f * px + px / 2 - 1, 6, 2, H - 24); // f: what renders
if (k.src !== k.f) {
g.fillStyle = '#f87171';
g.fillRect(k.src * px + px / 2 - 0.5, 6, 1, 10); // src: the true extreme
const cv = document.createElement('canvas');
const im = state.images[f];
cv.width = THUMB; cv.height = THUMB;
const g = cv.getContext('2d');
g.fillStyle = '#0d0f16'; g.fillRect(0, 0, THUMB, THUMB);
if (im) {
const b = state.faceBox[f];
const sx = b.x0 * im.naturalWidth, sy = b.y0 * im.naturalHeight;
const sw = (b.x1 - b.x0) * im.naturalWidth, sh = (b.y1 - b.y0) * im.naturalHeight;
const s = Math.min(THUMB / sw, THUMB / sh);
g.drawImage(im, sx, sy, sw, sh, (THUMB - sw * s) / 2, (THUMB - sh * s) / 2, sw * s, sh * s);
} else {
const r = new IndexedRaster(RW, RH);
r.clear(IDX.bg); r.fillPoly(state.plates[f], IDX.base);
const tmp = document.createElement('canvas');
blit(tmp, r, 1);
g.drawImage(tmp, 0, 0, RW, RH, 0, 0, THUMB, THUMB * (RH / RW));
}
const tag = document.createElement('span');
tag.textContent = f;
cell.append(cv, tag);
cell.onclick = (ev) => {
state.frame = f;
if (ev.shiftKey) toggle(f);
drawAll();
};
cell.ondblclick = () => { toggle(f); drawAll(); };
host.append(cell);
}
g.fillStyle = '#e8eaf0';
g.fillRect(state.frame * px + px / 2 - 0.5, 0, 1, H);
}
function drawContactSheet() {
function toggle(f) {
if (f === 0) return; // frame 0 always has a drawing
if (state.keep.has(f)) state.keep.delete(f); else state.keep.add(f);
}
/* ---------- worksheet: the frames a human must draw ---------- */
function drawWorksheet() {
const host = el('sheet');
host.innerHTML = '';
state.keysOuter.keys.forEach((k, i) => {
const kept = keptSorted();
kept.forEach((f, i) => {
const until = (i + 1 < kept.length ? kept[i + 1] : state.dense.length) - 1;
const cell = document.createElement('div');
cell.className = 'cell';
const cv = document.createElement('canvas');
blit(cv, renderFrame(k.f), 1);
cv.style.width = '104px';
const im = state.images[f];
if (im) {
const b = state.faceBox[f];
const sx = b.x0 * im.naturalWidth, sy = b.y0 * im.naturalHeight;
const sw = (b.x1 - b.x0) * im.naturalWidth, sh = (b.y1 - b.y0) * im.naturalHeight;
cv.width = 150; cv.height = Math.round(150 * (sh / sw));
cv.getContext('2d').drawImage(im, sx, sy, sw, sh, 0, 0, cv.width, cv.height);
} else {
blit(cv, renderFrame(f), 1);
cv.style.width = '150px';
}
const cap = document.createElement('span');
cap.textContent = `f${k.f}${k.src !== k.f ? ` ←${k.src}` : ''}${state.hidden[i] ? ' ·closed' : ''}`;
cap.textContent = `f${f}` + (until > f ? ` → ${until}` : '') + ` (${until - f + 1}f)`;
cell.append(cv, cap);
cell.onclick = () => { state.frame = k.f; draw(); drawTimeline(); };
cell.onclick = () => { state.frame = f; drawAll(); };
host.append(cell);
});
}
@ -300,92 +326,118 @@ function drawContactSheet() {
/* ---------- export ---------- */
function exportTake() {
const keys = state.keysOuter.keys;
const kept = keptSorted();
const N = state.dense.length;
const take = {
name: el('takename').value || 'line_01',
frames: state.dense.length, width: RW, height: RH,
exposure: opts().exposure,
frames: N, width: RW, height: RH, exposure: 1,
palette: PALETTE,
slot: { x: RW / 2, y: RH / 2 },
parts: [
{ name: 'head', kind: 'plate', z: 0, interp: 'hold', keys: [{ f: 0, plate: 0 }] },
// Sparse: one plate key per frame a human draws.
{ name: 'head', kind: 'plate', z: 0, interp: 'hold',
keys: kept.map((f, i) => ({ f: i, plate: i, src: f })) },
// Dense: the traced mouth keeps every frame.
{ name: 'mouth', kind: 'poly', z: 30, color: 'skin_dark', interp: 'hold',
keys: keys.map((k) => ({ f: k.f, src: k.src, pts: state.shapesOuter[k.src] })) },
keys: state.outer.map((pts, f) => ({ f, src: f, pts })) },
{ name: 'mouth_in', kind: 'poly', z: 31, color: 'mouth_dark', interp: 'hold', parent: 'mouth',
keys: keys.map((k, i) => state.hidden[i]
? { f: k.f, hidden: true }
: { f: k.f, src: k.src, pts: state.shapesInner[k.src] }) },
keys: state.inner.map((pts, f) => (state.hidden[f] ? { f, hidden: true } : { f, src: f, pts })) },
],
};
const text = writeTake(take);
const text = writeTake(take)
+ `\n# plate drawings needed: ${kept.length} of ${N} frames\n`
+ kept.map((f, i) => {
const until = (i + 1 < kept.length ? kept[i + 1] : N) - 1;
return `# plate ${i} = source frame ${f}, holds f${f}..${until}`;
}).join('\n') + '\n';
const a = document.createElement('a');
a.href = URL.createObjectURL(new Blob([text], { type: 'text/plain' }));
a.download = `${take.name}.take`;
a.click();
status(`exported ${take.name}.take — ${keys.length} keys`, 'ok');
status(`exported — ${kept.length} plate drawings, ${N} mouth frames`, 'ok');
}
/* ---------- wiring ---------- */
async function runFrames() {
try {
status('loading frames…');
const images = await loadFrameSequence();
if (!images.length) {
status(`no frames found in ${el('framedir').value}/ — run extract.sh first`, 'err');
status(`no frames in ${el('framedir').value}/ — run extract.sh first`, 'err');
return;
}
const { dense, missing } = await detectAll(images);
state.images = images; state.dense = dense; state.source = 'video';
state.images = images; state.dense = dense;
el('scrub').max = dense.length - 1;
state.frame = 0;
rebuild();
rebuild(true);
status(missing.length
? `${images.length} frames · no face on ${missing.length} (held previous)`
: `${images.length} frames detected`, missing.length ? 'warn' : 'ok');
} catch (e) {
status(`${e.message}`, 'err');
console.error(e);
}
} catch (e) { status(e.message, 'err'); console.error(e); }
}
function runSynthetic() {
state.images = [];
state.dense = synthDense(72);
state.source = 'synthetic';
el('scrub').max = 71;
state.frame = 0;
rebuild();
status('synthetic take — no video needed; exercises the whole chain below detection', 'ok');
rebuild(true);
status('synthetic — exercises everything below detection', 'ok');
}
for (const id of ['verts','minHold','distThresh','velSmooth','smoothWin','exposure','apertureThresh']) {
for (const id of ['verts', 'smoothWin', 'contourSmooth', 'apertureThresh', 'tol']) {
el(id).addEventListener('input', () => {
el(id + 'v').textContent = id === 'distThresh' ? (+el(id).value / 10).toFixed(1)
: id === 'apertureThresh' ? (+el(id).value / 1000).toFixed(3)
: el(id).value;
rebuild();
el(id + 'v').textContent = id === 'apertureThresh' || id === 'tol'
? (+el(id).value / 1000).toFixed(3) : el(id).value;
if (id === 'tol') return; // tol only matters when you ask for a suggestion
rebuild(false);
});
el(id + 'v').textContent = el(id).value;
}
el('scrub').addEventListener('input', (e) => { state.frame = +e.target.value; draw(); drawTimeline(); });
el('scrub').addEventListener('input', (e) => { state.frame = +e.target.value; drawAll(); });
el('btn-frames').onclick = runFrames;
el('btn-synth').onclick = runSynthetic;
el('btn-export').onclick = exportTake;
el('btn-keepall').onclick = () => { if (state.dense) { rebuild(true); } };
el('btn-suggest').onclick = () => {
if (!state.dense) return;
const kept = suggestPlateFrames(state.stab.rigid, opts().tol);
state.keep = new Set(kept);
drawAll();
status(`suggested ${kept.length} drawings at tolerance ${opts().tol.toFixed(3)} — now hand-correct`, 'ok');
};
el('btn-play').onclick = () => {
state.playing = !state.playing;
el('btn-play').textContent = state.playing ? 'Stop' : 'Play';
if (state.playing) tick();
};
// Keyboard is the point: stepping and deleting 37 frames by mouse is miserable.
window.addEventListener('keydown', (e) => {
if (!state.dense || e.target.tagName === 'INPUT') return;
const N = state.dense.length;
if (e.key === 'ArrowRight') { state.frame = Math.min(N - 1, state.frame + 1); drawAll(); }
else if (e.key === 'ArrowLeft') { state.frame = Math.max(0, state.frame - 1); drawAll(); }
else if (e.key === 'Backspace' || e.key === 'Delete' || e.key === 'x') {
state.keep.delete(state.frame === 0 ? -1 : state.frame); drawAll();
} else if (e.key === 'k' || e.key === ' ') {
if (state.frame !== 0) state.keep.add(state.frame);
drawAll();
} else return;
el('scrub').value = state.frame;
e.preventDefault();
});
let last = 0;
function tick(ts = 0) {
if (!state.playing) return;
if (ts - last > 1000 / 24) {
if (ts - last > 1000 / +el('playfps').value) {
last = ts;
state.frame = (state.frame + 1) % state.dense.length;
el('scrub').value = state.frame;
draw(); drawTimeline();
drawPanes(); drawStrip();
}
requestAnimationFrame(tick);
}
@ -395,9 +447,15 @@ PALETTE.forEach((p) => {
sw.className = 'sw';
const inp = document.createElement('input');
inp.type = 'color'; inp.value = p.hex;
inp.oninput = () => { p.hex = inp.value; if (state.dense) { draw(); drawContactSheet(); } };
inp.oninput = () => { p.hex = inp.value; if (state.dense) drawAll(); };
sw.append(inp, document.createTextNode(p.name));
el('palette').append(sw);
});
status('ready — "Synthetic take" works with no video; "Load frames" reads ./frames/');
// #synth / #frames autorun, so the tool can be driven headlessly for smoke tests
// and deep-linked. Detection needs WebGL; the synthetic path does not.
if (location.hash === '#synth') runSynthetic();
else if (location.hash === '#frames') runFrames();
else status('ready — Load frames, then step with \u2190 \u2192 and delete with X');
window.__roto = state; // headless smoke test reads this

View file

@ -74,9 +74,12 @@ export function procrustesMean(framesRigid, iters = 3) {
return ref;
}
function movingAverage(vals, win) {
if (win <= 1) return vals.slice();
const half = Math.floor(win / 2), out = new Array(vals.length);
// `radius` is in frames either side: 0 is off, 1 averages over 3 frames, 2 over
// 5. Expressed as a radius rather than a window so that "off" is 0 and every
// value is symmetric - an even window would be lopsided in time.
function movingAverage(vals, radius) {
if (radius <= 0) return vals.slice();
const half = Math.floor(radius), out = new Array(vals.length);
for (let i = 0; i < vals.length; i++) {
let acc = 0, cnt = 0;
for (let j = i - half; j <= i + half; j++) {
@ -95,12 +98,12 @@ export { movingAverage };
// where the low-pass belongs; smoothing the contour would destroy the
// performance, which is the entire asset.
// Angles are smoothed as (cos, sin) so wrapping cannot produce a spike.
export function smoothTransforms(tfs, win) {
const c = movingAverage(tfs.map((t) => Math.cos(t.theta)), win);
const sn = movingAverage(tfs.map((t) => Math.sin(t.theta)), win);
const s = movingAverage(tfs.map((t) => t.s), win);
const tx = movingAverage(tfs.map((t) => t.tx), win);
const ty = movingAverage(tfs.map((t) => t.ty), win);
export function smoothTransforms(tfs, radius) {
const c = movingAverage(tfs.map((t) => Math.cos(t.theta)), radius);
const sn = movingAverage(tfs.map((t) => Math.sin(t.theta)), radius);
const s = movingAverage(tfs.map((t) => t.s), radius);
const tx = movingAverage(tfs.map((t) => t.tx), radius);
const ty = movingAverage(tfs.map((t) => t.ty), radius);
return tfs.map((_, i) => ({
theta: Math.atan2(sn[i], c[i]), s: s[i], tx: tx[i], ty: ty[i],
}));

View file

@ -10,15 +10,19 @@ const pick = (lm, idx) => idx.map((i) => ({ x: lm[i].x, y: lm[i].y }));
// Stage 1-3: fit the rigid transform per frame, smooth its parameters, then map
// every contour through it into the reference frame. The result is head-local:
// translation, roll and depth-scale of the head are gone.
export function stabilize(dense, smoothWin) {
export function stabilize(dense, smoothRadius) {
const rigid = dense.map((f) => pick(f, RIGID));
const ref = procrustesMean(rigid);
const raw = rigid.map((r) => fitSimilarity(r, ref));
const tfs = smoothTransforms(raw, smoothWin);
const tfs = smoothTransforms(raw, smoothRadius);
return {
ref,
transforms: tfs,
// Rigid landmarks in IMAGE space: the head-pose signal. Frame removal is
// decided from head motion, not from the mouth, so this has to survive the
// fit rather than being consumed by it.
rigid,
// Residual rises with out-of-plane rotation, which no 2D similarity can
// remove. High values mean this section wants a different head plate.
residual: tfs.map((tf, i) => fitResidual(tf, rigid[i], ref)),
@ -106,3 +110,61 @@ export function activeKey(keys, f) {
for (const k of keys) { if (k.f <= f) hit = k; else break; }
return hit;
}
// Temporal smoothing of a contour, per vertex, across time.
//
// docs/roto-puppet.md says to smooth the transform and never the contour. That
// was correct while keys were sparse: sampling at velocity minima rejected
// per-frame detector noise for free. With a key on every frame the noise is
// visible as a shimmer along the lip edge, so a bounded exception applies -
// the window must stay SHORTER than the shortest articulation worth keeping.
// At 12fps, mouth movement spans 3-6 frames and detector noise is per-frame, so
// a radius of 1 separates them and a radius of 3 would start eating speech.
//
// `radius` in frames either side: 0 off, 1 = 3-frame average, 2 = 5-frame.
export function smoothContours(rings, radius) {
if (radius <= 0) return rings;
const half = Math.floor(radius), N = rings.length, V = rings[0].length;
const out = [];
for (let t = 0; t < N; t++) {
const frame = [];
for (let v = 0; v < V; v++) {
let sx = 0, sy = 0, c = 0;
for (let j = t - half; j <= t + half; j++) {
const k = Math.min(N - 1, Math.max(0, j));
sx += rings[k][v].x; sy += rings[k][v].y; c++;
}
frame.push({ x: sx / c, y: sy / c });
}
out.push(frame);
}
return out;
}
// Which frames need their own PLATE drawing.
//
// This is frame removal, not keyframe extraction: every frame is a candidate and
// the question is which can be dropped. Walk forward holding the current drawing
// until the head has moved further than `tol` from it, then a new drawing is
// required. The cost being managed is an artist drawing a head, which is why the
// signal is head pose and not the mouth - the mouth is traced and free.
export function suggestPlateFrames(rigid, tol) {
const dist = (a, b) => {
let m = 0;
for (let i = 0; i < a.length; i++) m = Math.max(m, Math.hypot(a[i].x - b[i].x, a[i].y - b[i].y));
return m;
};
const keep = [0];
let anchor = 0;
for (let f = 1; f < rigid.length; f++) {
if (dist(rigid[f], rigid[anchor]) > tol) { keep.push(f); anchor = f; }
}
return keep;
}
// Nearest kept frame at or before f - the plate that is on screen.
export function heldFrame(kept, f) {
let hit = kept[0];
for (const k of kept) { if (k <= f) hit = k; else break; }
return hit;
}

View file

@ -91,7 +91,7 @@ export function run() {
`s=${got.s.toFixed(6)} th=${got.theta.toFixed(6)}`);
// stabilisation: head motion out, mouth motion kept
const stab = stabilize(dense, 1);
const stab = stabilize(dense, 0);
const rawSpread = spreadX(dense, 133);
const stabSpread = (() => {
const xs = stab.eyes.map((e) => e[0].x);