Port step 5: freeze measured mouth into playable channels
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24 changed files with 1625 additions and 506 deletions
300
frontend/test/browser/take.mjs
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300
frontend/test/browser/take.mjs
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// Drives a real Chrome at the running dev server and checks that the frozen
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// take is a MOVING MOUTH on a canvas.
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//
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// This exists because port-plan step 5 is the first step whose done-criterion is
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// a picture, and a picture cannot be asserted from cljs.test. A take that
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// resolves to the right numbers and draws nothing would pass every assertion in
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// arthur.flow.freeze-test: a blank canvas under a perfectly correct transport is
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// the bug class unit tests miss, and it has already happened once here.
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//
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// No dependencies, deliberately. Playwright is not installed and CDP needs
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// nothing: `node --experimental-websocket` has a global WebSocket and
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// `--headless=new --remote-debugging-port=N` is the whole of the other side.
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//
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// cd frontend
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// mise exec -- npx shadow-cljs compile app
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// mise exec -- npx shadow-cljs watch app # or `server`, for :dev-http
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// mise exec -- node --experimental-websocket test/browser/take.mjs
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//
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// Writes a PNG per sampled frame into test/browser/out/ so that "it drew
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// something" can be checked by eye as well as by pixel count.
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import { spawn } from 'node:child_process';
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import { mkdirSync, writeFileSync, rmSync } from 'node:fs';
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import { mkdtempSync } from 'node:fs';
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import { tmpdir } from 'node:os';
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import { join, dirname } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const HERE = dirname(fileURLToPath(import.meta.url));
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const OUT = join(HERE, 'out');
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const URL_ = process.env.ARTHUR_URL ?? 'http://localhost:8778/index.html';
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const PORT = 9333;
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const CHROME = process.env.CHROME ??
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'/Applications/Google Chrome.app/Contents/MacOS/Google Chrome';
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// The palette's background, from domain/palette. A pixel of this colour is
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// nothing drawn, and every check below is a count of pixels that are not it.
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const BG = [0x12, 0x14, 0x1c];
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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let failures = 0;
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function check(ok, label, detail = '') {
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console.log(`${ok ? ' ok ' : ' FAIL'} ${label}${detail ? ` — ${detail}` : ''}`);
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if (!ok) failures++;
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}
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// ---------------------------------------------------------------------------
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// the CDP connection
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async function connect() {
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const profile = mkdtempSync(join(tmpdir(), 'arthur-chrome-'));
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const chrome = spawn(CHROME, [
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'--headless=new',
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`--remote-debugging-port=${PORT}`,
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`--user-data-dir=${profile}`,
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// The take plays against audio.wav, and the clock IS the audio element, so
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// without these the frame never advances and "plays back" cannot be checked
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// at all — the failure would look like a broken rAF loop.
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'--autoplay-policy=no-user-gesture-required',
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'--mute-audio',
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'--no-first-run',
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'--no-default-browser-check',
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'--disable-gpu',
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'--window-size=1200,900',
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URL_,
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], { stdio: ['ignore', 'ignore', 'pipe'] });
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chrome.stderr.on('data', () => {});
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let wsUrl = null;
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for (let i = 0; i < 100 && !wsUrl; i++) {
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await sleep(100);
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try {
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const targets = await fetch(`http://127.0.0.1:${PORT}/json/list`).then((r) => r.json());
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wsUrl = targets.find((t) => t.type === 'page' && t.url.includes('index.html'))
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?.webSocketDebuggerUrl;
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} catch { /* not up yet */ }
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}
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if (!wsUrl) throw new Error(`Chrome never offered a page target on ${PORT}`);
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const ws = new WebSocket(wsUrl);
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await new Promise((res, rej) => { ws.onopen = res; ws.onerror = rej; });
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let id = 0;
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const pending = new Map();
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const logs = [];
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ws.onmessage = (ev) => {
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const msg = JSON.parse(ev.data);
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if (msg.id && pending.has(msg.id)) {
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const { res, rej } = pending.get(msg.id);
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pending.delete(msg.id);
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msg.error ? rej(new Error(JSON.stringify(msg.error))) : res(msg.result);
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} else if (msg.method === 'Runtime.consoleAPICalled' && msg.params.type === 'error') {
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logs.push(msg.params.args.map((a) => a.value ?? a.description).join(' '));
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} else if (msg.method === 'Runtime.exceptionThrown') {
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logs.push(msg.params.exceptionDetails.text + ' ' +
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(msg.params.exceptionDetails.exception?.description ?? ''));
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}
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};
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const send = (method, params = {}) =>
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new Promise((res, rej) => {
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const n = ++id;
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pending.set(n, { res, rej });
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ws.send(JSON.stringify({ id: n, method, params }));
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});
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await send('Runtime.enable');
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await send('Page.enable');
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return {
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send, logs,
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async eval(expr) {
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const r = await this.send('Runtime.evaluate', {
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expression: expr, awaitPromise: true, returnByValue: true,
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});
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if (r.exceptionDetails) {
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throw new Error(r.exceptionDetails.exception?.description ??
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r.exceptionDetails.text);
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}
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return r.result.value;
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},
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async shot(name) {
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const r = await this.send('Page.captureScreenshot', { format: 'png' });
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writeFileSync(join(OUT, `${name}.png`), Buffer.from(r.data, 'base64'));
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},
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close() { ws.close(); chrome.kill(); rmSync(profile, { recursive: true, force: true }); },
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};
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}
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// ---------------------------------------------------------------------------
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// what we ask the page
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//
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// Every probe reads the canvas's own pixels rather than a screenshot: the CSS
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// scales the stage up by 2 with image-rendering:pixelated, so a screenshot is
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// four pixels per raster pixel and is for looking at, not for counting.
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const PROBE = `(() => {
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const c = document.querySelector('canvas.stage');
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if (!c) return null;
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const d = c.getContext('2d').getImageData(0, 0, c.width, c.height).data;
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const bg = [${BG.join(',')}];
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let drawn = 0;
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const tones = new Set();
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let cx = 0, cy = 0;
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for (let i = 0; i < d.length; i += 4) {
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if (d[i] === bg[0] && d[i+1] === bg[1] && d[i+2] === bg[2]) continue;
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drawn++;
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tones.add((d[i] << 16) | (d[i+1] << 8) | d[i+2]);
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const p = i / 4;
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cx += p % c.width; cy += Math.floor(p / c.width);
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}
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// A cheap 32-bit hash of the whole buffer: two frames with the same drawn
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// count can still be different pictures, and "the mouth moved" is a question
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// about the picture.
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let h = 2166136261;
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for (let i = 0; i < d.length; i += 4) { h ^= d[i] + d[i+1] * 31 + d[i+2] * 131; h = Math.imul(h, 16777619); }
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return {
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w: c.width, h: c.height, drawn, tones: [...tones].length,
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cx: drawn ? cx / drawn : null, cy: drawn ? cy / drawn : null,
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hash: h >>> 0,
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frame: document.querySelector('.readout span')?.textContent ?? '',
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scene: [...document.querySelectorAll('.transport .row button')]
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.filter((b) => b.classList.contains('on')).map((b) => b.textContent),
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};
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})()`;
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const SEEK = (f) => `(() => {
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const el = document.querySelector('input.scrub');
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// React installs its own value setter on the element, so assigning .value
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// directly updates the DOM and not React's idea of it, and onChange never
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// fires. The prototype-level setter plus a bubbling 'input' event is what
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// React's synthetic onChange actually listens for.
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const set = Object.getOwnPropertyDescriptor(HTMLInputElement.prototype, 'value').set;
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set.call(el, '${f}');
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el.dispatchEvent(new Event('input', { bubbles: true }));
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return el.value;
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})()`;
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const CLICK = (label) => `(() => {
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const b = [...document.querySelectorAll('.transport button')]
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.find((b) => b.textContent.trim() === ${JSON.stringify(label)});
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if (!b) return false;
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b.click();
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return true;
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})()`;
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// ---------------------------------------------------------------------------
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async function main() {
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rmSync(OUT, { recursive: true, force: true });
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mkdirSync(OUT, { recursive: true });
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const page = await connect();
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try {
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// Mounted, and painting. Polled rather than waited on a fixed delay: the
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// canvas :ref fires after the loop starts, so there genuinely is a window in
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// which the page is up and the canvas is blank.
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let probe = null;
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for (let i = 0; i < 100; i++) {
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probe = await page.eval(PROBE);
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if (probe && probe.drawn > 0) break;
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await sleep(100);
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}
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if (!probe) throw new Error('no canvas.stage on the page — is `shadow-cljs watch app` running?');
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console.log(`\ncanvas ${probe.w}x${probe.h}, scene ${JSON.stringify(probe.scene)}`);
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check(probe.scene.includes('take'), 'the take is the scene that opens');
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check(probe.w === 320 && probe.h === 200, 'the canvas is the stage size',
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`${probe.w}x${probe.h}`);
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check(probe.drawn > 200, 'the first frame is not blank', `${probe.drawn} px drawn`);
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// --- it is a mouth: two tones, one inside the other ---
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//
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// The three-layer structure is what makes a flat shape read as an opening
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// rather than a blob, so the interior being a SECOND tone is the check that
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// this is a mouth and not one polygon.
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await page.eval(SEEK(10)); // beat 1: wide open
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await sleep(120);
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const open = await page.eval(PROBE);
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await page.shot('take-open');
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check(open.tones >= 2, 'an open mouth draws an outline and an interior',
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`${open.tones} tones`);
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await page.eval(SEEK(28)); // beat 3: shut
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await sleep(120);
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const shut = await page.eval(PROBE);
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await page.shot('take-shut');
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check(shut.tones === 1, 'a shut mouth draws the outline alone',
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`${shut.tones} tones`);
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check(open.hash !== shut.hash, 'the open and the shut mouth are different pictures');
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check(open.drawn > shut.drawn, 'the open mouth covers more of the stage',
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`${open.drawn} vs ${shut.drawn} px`);
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// --- it moves under the head, and the head is a channel ---
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const filmed = [];
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for (const f of [0, 40, 80, 120, 160, 200]) {
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await page.eval(SEEK(f));
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await sleep(120);
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filmed.push(await page.eval(PROBE));
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}
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check(new Set(filmed.map((p) => p.hash)).size === filmed.length,
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'every sampled frame is a different picture');
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const xs = filmed.map((p) => p.cx);
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check(Math.max(...xs) - Math.min(...xs) > 8,
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'as filmed, the head carries the mouth across the stage',
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`centroid x spans ${(Math.max(...xs) - Math.min(...xs)).toFixed(1)} px`);
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check(await page.eval(CLICK('locked')), 'the locked take is selectable');
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await sleep(200);
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const locked = [];
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for (const f of [0, 40, 80, 120, 160, 200]) {
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await page.eval(SEEK(f));
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await sleep(120);
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locked.push(await page.eval(PROBE));
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}
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await page.shot('take-locked');
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const lxs = locked.map((p) => p.cx);
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check(locked.every((p) => p.drawn > 200), 'the locked take draws too');
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// The same blocks with one node's channels written differently: the mouth
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// still articulates, and the head no longer wanders. That is the claim
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// "stabilisation is a channel, not a mode", by eye.
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check(Math.max(...lxs) - Math.min(...lxs) < (Math.max(...xs) - Math.min(...xs)) / 2,
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'locked, the head holds still while the mouth still articulates',
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`centroid x spans ${(Math.max(...lxs) - Math.min(...lxs)).toFixed(1)} px`);
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check(new Set(locked.map((p) => p.hash)).size > 3,
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'and it is still a performance, not a still frame');
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// --- it PLAYS, against the audio clock ---
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check(await page.eval(CLICK('take')), 'back to the take');
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await sleep(150);
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await page.eval(SEEK(0));
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await sleep(150);
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check(await page.eval(CLICK('play')), 'play is clickable');
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const during = [];
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for (let i = 0; i < 8; i++) { await sleep(180); during.push(await page.eval(PROBE)); }
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await page.eval(CLICK('pause'));
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// The readout is "frame 12 / 229", so the first run of digits is the
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// playhead. Parsed rather than reached for in app-db on purpose: what the
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// page SHOWS is what a person would check, and the readout agreeing with the
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// picture is half of what the transport is for.
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const nums = during.map((p) => parseInt((p.frame.match(/\d+/) ?? [NaN])[0], 10));
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check(nums[nums.length - 1] > nums[0] + 5, 'the playhead advances under the clock',
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`frame ${nums[0]} -> ${nums[nums.length - 1]}`);
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check(new Set(during.map((p) => p.hash)).size > 4,
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'and the picture changes while it runs',
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`${new Set(during.map((p) => p.hash)).size} distinct of ${during.length}`);
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await page.shot('take-playing');
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check(page.logs.length === 0, 'no errors on the console',
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page.logs.slice(0, 3).join(' | '));
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} finally {
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page.close();
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}
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console.log(`\n${failures ? `${failures} FAILED` : 'all checks passed'}` +
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` — screenshots in test/browser/out/\n`);
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process.exit(failures ? 1 : 0);
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}
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main().catch((e) => { console.error(e); process.exit(2); });
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