An instance's span is in its own frames
A shape's :span stays in its parent's frames, but an instance's or a sound's is now in its own: dropping a symbol at frame 97 gives it span 0 … length and :at 97, so moving it along its parent is one write to :at. :time :in is gone (it was the span's start written twice); node/placed-span maps an own-time span out to the parent for playback, the mixer and the timeline rows, and node/problems reports a stale :in. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -79,6 +79,12 @@ this way.
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over which the node exists at all. Distinct from a `[:vis]` channel, which
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blinks an existing node on and off.
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A shape's `:span` is in its parent's frames. An **instance's** (or a sound's)
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`:span` is in its **own** frames — which part of what it places plays, from its
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own 0 — and `:time :at` is where that first frame lands in the parent. Moving an
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instance along its parent changes `:at` and nothing else; `node/placed-span` is
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the one function that maps an own-time span out to the parent.
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### Subjects and tracked features
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Scene nodes describe drawings, not tracking identity. A scene may also carry a
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