perfect target area thing
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23 changed files with 668 additions and 432 deletions
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@ -94,12 +94,9 @@ decision, not a cleanup.
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existing root instance all produce the same child instance shape. The only
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difference is playback policy: a new empty drawing holds source frame zero;
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a dropped library symbol plays at speed one.
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- **Every symbol is born with a lane,** `clip/lane-node`, id `:lane`. A symbol
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with none had nowhere to drop a thing, which made the first drop into any
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symbol a special case. An unaimed drop fills an EMPTY lane that is already
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there and otherwise makes a new one; it never takes an occupied lane nobody
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pointed at, because placement claims time and would trim or delete what was
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in it.
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- **Lanes are explicit.** A symbol may contain ordinary overlapping children
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without a lane. Selecting a lane row opts creation into its claim-time
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behavior; selecting a cel enters that cel's source symbol instead.
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- **Placement claims time.** Lanes never store overlaps. A new or extended clip
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trims, removes, or splits whatever previously owned the claimed interval.
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Real compositing overlap uses another lane, where ordering remains explicit.
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@ -122,12 +119,12 @@ that is mostly refused today.
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## Current timeline interaction
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- Creating a symbol inside an aimed lane creates a one-frame held clip at the
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playhead. With no aimed lane it first creates a lane. Drawing a polygon uses
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the existing clip there or creates the same one-frame clip when the frame is
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empty.
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- Dropping any library symbol into a lane creates a natural-duration playing
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clip. Dropping it on unclaimed timeline or stage space first creates a lane.
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- Creation follows the primary active row and the playhead; the complete rule is
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in `docs/creating-in.md`. A lane row creates a new cel and claims its interval,
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while selecting a cel creates inside the symbol that cel places.
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- Drawing with a lane row active creates a new one-frame drawing cel. Dropping a
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library symbol there creates a natural-duration playing cel. Explicit timeline
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drops use the row and frame under the pointer.
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- Dragging a clip body moves it. A linked audio node follows a picture move;
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moving or trimming the audio itself remains independent.
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- Dragging a right edge changes its endpoint. Growth consumes adjacent spans
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