Give features stable identity, eye pairs and per-feature presence
Step 8's data model, ahead of its controls. Nothing here is a UI. domain/params holds every knob's definition once — default, applicable area, value constraints and the areas a change would force to regenerate. flow/take's literal knob map becomes a view of it, so the take's defaults and the future parameter panel cannot drift apart. domain/feature adds subjects, features and groups as document data the renderer never reads. A feature ID is stable for the whole clip, across occlusion: a run of visible frames is not a new identity. An eye pair is an explicit group of one or two eyes of the same subject, so a profile view with one identified eye needs no invented partner. Settings resolve area -> subject -> group -> feature, and dropping an eye from a pair materialises its effective values first so playback does not jump. scene/problems now validates all of it. Presence becomes per-feature rather than per-subject. freeze's :absent predicate takes a track as well as a frame, so one occluded eye can be absent while its partner still has a value; a full-face miss still marks everything absent. A manifest may annotate known gaps as one-based inclusive intervals, which ingest expands into observation tracks before measurement. An unobserved eye then gets no vote in the iris pairing and cannot steer the shared gaze — gaze falls back to whichever eye is visible. Temporal filters still see a sample on every frame, held from the last observed one, because the numbers are a rectangular buffer; the state mask, not the buffer, is what says the frame has no value. js/app.js gets the same occlusion lesson: leading nulls from a face that starts occluded used to throw away the whole take, and the neutral frame could be chosen from a held duplicate pose. Parameter editing, scoped regeneration and a feature-level detector remain. Until one exists, footage without annotations falls back to the full-face mask rather than claiming occlusions it cannot see. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B87NVmiU36qQmN9gmFYnJ9
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18 changed files with 631 additions and 86 deletions
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@ -381,6 +381,27 @@
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;; ---------------------------------------------------------------------------
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;; presence is not visibility
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(deftest an-eye-can-disappear-and-return-under-the-same-identity
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(let [gap (set (range 40 60))
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presence {:eye-r (mapv #(not (contains? gap %)) (range take/frames))}
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c (freeze/clip (assoc take/params :name "one-eye-gappy")
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(assoc @take/measured :presence presence))
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sc (:scene c)
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at (fn [id f]
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(ch/value-at (get-in sc [:nodes id :channels [:geom :pts]]) f (:store c)))]
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(is (= [:eye-r :eye-l] (get-in sc [:groups :eyes-1 :members])))
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(is (= :eye-r (get-in sc [:features :eye-r :id])))
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(is (not (ch/nothing? (at :eye-r 39))))
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(is (ch/nothing? (at :eye-r 50)))
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(is (not (ch/nothing? (at :eye-r 60))))
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(is (not (ch/nothing? (at :eye-l 50))))
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(is (not (ch/nothing? (at :mouth 50))))
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(let [drawn-nodes (into #{} (map :node) ((scene/resolver sc (:store c) pal/index-of) 50))]
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(is (not (contains? drawn-nodes :eye-r)))
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(is (contains? drawn-nodes :eye-l))
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(is (contains? drawn-nodes :mouth)))
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(is (empty? (scene/problems sc)))))
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(deftest an-undetected-frame-has-no-pose-at-all
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;; A subject that was not on the frame has NO VALUE, which is different from a
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;; part being switched off. The mask lands on every block of the freeze, so an
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@ -447,10 +468,15 @@
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;; beat are not. This is the numeric half of step 5's done-criterion; the other
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;; half is a picture and lives in test/browser/take.mjs.
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(let [locked (freeze/head-mode {:mode :locked} @clip)
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shot (fn [f] (render locked f))
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shot (fn [f]
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(let [r (raster/make W H)
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mouth (filter #(= :mouth (:node %)) (ops-at locked f))]
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(raster/clear! r (get pal/index-of :bg))
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(raster/draw-ops! r mouth)
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(vec (array-seq (:buf r)))))
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differ (fn [a b] (count (remove true? (map = a b))))]
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;; Beat 1 is wide open and beat 3 is shut. Rendered with the head LOCKED, so
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;; what differs is articulation and not the head wandering across the stage.
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;; Beat 1 is wide open and beat 3 is shut. Compare only the mouth outline:
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;; eyes and brows added in step 7 have their own motion within the beat.
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(is (> (differ (shot 10) (shot 28)) 300)
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"the open and the shut mouth rasterise the same")
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;; And within a beat, on the exposure grid, it holds.
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