Move a peg's pivot without moving what hangs off it
Two bugs in the handles, and the second one meant a peg still had no movable
pivot — which is the complaint pegs exist to answer.
`.peg-grab` was drawn LAST, on top of the four scale corners, and at r=7 against
corners spanning 5.2 to 8.8 from the middle it swallowed the inner half of each
one. It is drawn first now, at r=5, so it stops short of them.
And dragging a peg's cross is a TRANSLATE, not a new pivot. It writes the peg's
`pos`, and a peg is a parent, so everything under it comes along — `peg.mjs` said
so all along: "dragging the peg cross moved its child — dx=18.000". That is the
right behaviour for the drag and no way to say "put the pivot here", so a peg
could be made with its pivot wherever `nest/peg` happened to put it and never
moved again.
⌥-drag now relocates it, which is After Effects' pan-behind split. `nest/repivot`
moves the peg and solves
pinv(child)' = local'⁻¹ · local · pinv(child)
for each child, because only `local(peg) · pinv(child)` reaches a child, so
preserving that product holds the picture exactly still — verified as a drift of
0, both in `nest-test` and through real ⌥-pointer events in `peg.mjs`. The
child's own channels are never touched, so this works over a measured child,
which is the case the peg exists for.
Refused on a peg whose position is animated, rather than quietly wrong: the
compensation depends on the peg's own transform, so a keyed position wants a
different `pinv` on every frame and one stored matrix is not it. The message says
to put a peg over it instead.
One edit at the end of the drag, not per pointermove: a repivot moves nothing on
screen by construction, so only the cross needs to follow the pointer.
603 CLJS tests, and peg.mjs and onion.mjs pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HkinzDz1VtahZVsujAGRBD
This commit is contained in:
parent
00b8ed34ee
commit
357ff1f3b9
6 changed files with 227 additions and 9 deletions
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@ -715,3 +715,72 @@
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:parent uuid
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:pinv (vec (array-seq
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(node/local! (node/mat) (mapv - c) 0 [1 1] [0 0])))))))}))))
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(defn- animated?
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[n path]
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(let [c (get-in n [:channels path])]
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(boolean (or (:keys c) (:dense c) (:generated c)))))
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(defn repivot
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"Move the peg at row path `path` so its origin sits on parent-space point `c`,
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WITHOUT MOVING ANYTHING UNDER IT. `{:clip :sid :id}` or `{:refused why}`.
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THE GESTURE A PEG WAS MISSING, and the one the stage's ordinary drag is not.
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Dragging a peg writes its `pos`, and a peg is a PARENT, so that translates
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everything below it — which is the right behaviour for the drag and the wrong
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one for \"put the pivot here\". They are different operations and only look like
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one because both move the same cross. After Effects splits them the same way:
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dragging a layer moves it, the pan-behind tool moves its anchor and compensates.
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What makes it hold still is that only the COMPOSITION of the peg's own
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transform and each child's parent-inverse reaches the child:
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world(child) = … · local(peg) · pinv(child) · local(child)
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so moving the peg from `local` to `local'` and solving
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pinv(child)' = local'⁻¹ · local · pinv(child)
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leaves that product exactly as it was. The child's own channels are never
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touched, which is what lets this work over a MEASURED child — the case the
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whole peg exists for.
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REFUSED ON AN ANIMATED PEG, rather than quietly wrong. `pinv` is one stored
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matrix and the compensation above depends on `local(peg)`, so if the peg's
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position is keyed there is a different correction to make on every frame and no
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single `pinv` is it. A peg being animated is the normal case once it is doing
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its job, so the honest move is to say so and let another peg above it carry the
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new pivot."
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[clip store open path f c]
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(let [{:keys [sid id]} (placement clip store open path f)
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n (when sid (get-in clip [:symbols sid :nodes id]))
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nodes (when sid (:nodes (clip/symbol clip sid)))
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kids (when n (keep (fn [[k m]] (when (= id (:parent m)) k)) nodes))]
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(cond
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(nil? n) {:refused "it is not on screen at this frame"}
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(empty? kids) {:refused "nothing hangs off it, so it has no pivot to move"}
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(animated? n [:xform :pos])
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{:refused (str "its position is animated, so one stored parent-inverse "
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"cannot hold its children still on every frame — put a peg "
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"over it and move that one's pivot instead")}
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:else
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(let [v (gesture/values n f store)
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old (gesture/local-of v)
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new (node/local! (node/mat) c (:rot v) (:scale v) (:skew v))]
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(if-let [back (node/invert new)]
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{:sid sid :id id
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:clip (clip/update-symbol
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clip sid update :nodes
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(fn [ns]
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(reduce
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(fn [ns k]
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(let [fix (node/mul! (node/mat) back old)
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;; `local'⁻¹ · local · pinv`, with an absent pinv the
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;; identity it stands for.
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pv (if-let [p (node/pinv (get ns k))]
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(node/mul! (node/mat) fix p)
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fix)]
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(assoc-in ns [k :pinv] (vec (array-seq pv)))))
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(update ns id node/set-channel [:xform :pos] f (vec c))
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kids)))}
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{:refused "it is scaled to nothing, so it has no pivot to move"})))))
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@ -1381,6 +1381,27 @@
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(edit/edit (constantly (:clip r)))
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(assoc-in [:ui :selection] [:node (:sid r) uuid (conj (pop (vec path)) uuid)]))))))
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(rf/reg-event-db
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::repivot
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;; Put the pivot of the peg at `path` on stage point `point`, moving nothing.
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;; One edit at the end of the drag rather than per pointermove: a repivot moves
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;; nothing on screen by construction, so there is no intermediate state worth
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;; drawing — `ui/stage` follows the pointer with the cross alone.
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(fn [db [_ path point]]
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(let [{clip :clip st :store} (store/entry (:clip/current db))
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open (get-in db [:ui :open])
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f (editing-frame db clip)
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pl (nest/placement clip st open (vec path) f)
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c (when pl (let [out (js/Float64Array. 2)]
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(when-let [inv (node/invert (:parent pl))]
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(node/apply-pt! out 0 inv (first point) (second point))
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[(aget out 0) (aget out 1)])))
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r (when c (nest/repivot clip st open (vec path) f c))]
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(cond
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(nil? r) db
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(:refused r) (refused db (:refused r))
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:else (edit/edit db (constantly (:clip r)))))))
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(rf/reg-event-db
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::edit-keyframes
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(fn [db [_ items delta]]
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@ -122,6 +122,13 @@
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(defonce ^:private gesture (atom nil))
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(defonce ^:private marquee (r/atom nil))
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;; An ⌥-drag of a peg's cross: where the pivot is being put, in stage pixels.
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;; A REAGENT atom and not the plain `gesture` one, because the only thing that
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;; moves during it is the cross — a repivot holds everything else still by
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;; construction — so this drives a re-render and the document is left alone until
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;; the pointer goes up.
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(defonce ^:private repivot (r/atom nil))
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(defn- loaded
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"The document and its tier-2 store, read WHEN THE POINTER GOES DOWN.
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@ -313,6 +320,24 @@
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;; A peg. Same three gestures, hung on nothing.
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(let [r 7]
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[:<>
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;; BEFORE the corners, and smaller than the ring they sit on, or it
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;; swallows the inner half of every one of them: a corner spans 5.2
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;; to 8.8 from the middle, so the disc has to stop short of 5.2.
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[:circle.peg-grab
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{:cx px :cy py :r 5
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;; ⌥ moves the PIVOT instead of the peg, which is the pan-behind
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;; split: a plain drag writes `pos` and carries the children with
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;; it, and that is a translate, not a new pivot.
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:on-pointer-down
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(fn [^js event]
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(.stopPropagation event)
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(.preventDefault event)
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(let [svg (.-ownerSVGElement (.-currentTarget event))
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p (xy svg event (:w ctx) (:h ctx))]
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(.setPointerCapture svg (.-pointerId event))
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(if (.-altKey event)
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(reset! repivot {:path path :p p})
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(begin! ctx :move path p))))}]
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[:line.knob-arm {:x1 px :y1 (- py r) :x2 px :y2 (- py r 8)}]
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[:circle.knob {:cx px :cy (- py r 8) :r 2.2 :on-pointer-down (grab :turn)}]
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(doall
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@ -320,14 +345,12 @@
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[(+ px r) (+ py r)] [(- px r) (+ py r)]])]
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^{:key i}
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[:rect.corner {:x (- x 1.8) :y (- y 1.8) :width 3.6 :height 3.6
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:on-pointer-down (grab :scale)}]))
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;; What moves a peg. A transparent disc rather than the cross itself,
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;; because `.pivot` is `pointer-events: none` — it is a mark on the
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;; picture in every other case and must not eat a click meant for the
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;; shape under it.
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[:circle.peg-grab {:cx px :cy py :r r :on-pointer-down (grab :move)}]]))
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[:path.pivot {:d (str "M " (- px 4) " " py " H " (+ px 4)
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" M " px " " (- py 4) " V " (+ py 4))}]])))
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:on-pointer-down (grab :scale)}]))]))
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;; Where the pivot is going, while it is being put there.
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(let [[cx cy] (or (:p @repivot) [px py])]
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[:path.pivot {:class (when @repivot "moving")
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:d (str "M " (- cx 4) " " cy " H " (+ cx 4)
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" M " cx " " (- cy 4) " V " (+ cy 4))}])])))
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(defn- group-handles [ctx placements]
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(let [boxes (keep stage-bounds placements)]
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@ -663,11 +686,16 @@
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@painting (stroke-move! p)
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(and pen? (seq draft)) (let [q (snapped draft (stage-point event w h) event)]
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(when (not= q hover) (rf/dispatch [::ui/hover q])))
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@repivot (swap! repivot assoc :p p)
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@marquee (swap! marquee assoc :p p)
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@gesture (drag! p event))))
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:on-pointer-up (fn [_]
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(reset! dragging nil)
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(stroke-end!)
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;; One edit, at the end: see `::ui/repivot`.
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(when-let [{:keys [path p]} @repivot]
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(reset! repivot nil)
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(rf/dispatch [::ui/repivot path p]))
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(if-let [{:keys [p0 p more?]} @marquee]
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(let [depth (or (some-> selected count) 1)
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paths (player/in-rect [(first p0) (second p0)
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@ -491,3 +491,44 @@
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(doseq [f [0 7 20]]
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(is (near? (drawn-at c st f) (drawn-at out st f))
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(str "frame " f " moved when the peg appeared"))))))
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(deftest moving-a-pegs-pivot-moves-nothing-under-it
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;; THE OPERATION A PLAIN DRAG IS NOT. Dragging a peg writes its `pos`, and a
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;; peg is a parent, so that carries its children with it — a translate. Putting
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;; the pivot somewhere else has to leave the picture alone, and does, because
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;; only `local(peg) · pinv(child)` reaches the child and `repivot` preserves
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;; that product.
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(let [c (:clip (nest/peg (shaped) nil :main [:shape] 0 pg))
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was (drawn-at c 0)
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r (nest/repivot c nil :main [pg] 0 [10 90])
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out (:clip r)]
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(is (nil? (:refused r)) (:refused r))
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(is (= [10 90] (:value (get-in out [:symbols :main :nodes pg :channels [:xform :pos]])))
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"the peg's origin is where it was put")
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(is (near? was (drawn-at out 0)) "and not one point of the child moved")
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(is (empty? (clip/problems out)))
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;; And it is a REAL pivot afterwards: a turn about it keeps it fixed.
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(let [v0 (gesture/values (get-in out [:symbols :main :nodes pg]) 0 nil)
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piv (gesture/pivot v0 nil)
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spun (gesture/apply-values out :main pg 0 (gesture/turn v0 piv 0.5))
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radii (fn [doc] (map (fn [[x y]] (js/Math.hypot (- x 10) (- y 90)))
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(partition 2 (drawn-at doc 0))))]
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(is (near? [10 90] piv) "the derived pivot followed it")
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(is (not (near? (drawn-at out 0) (drawn-at spun 0))) "the child turned")
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(is (near? (vec (radii out)) (vec (radii spun)))
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"about the pivot's new home, keeping every distance from it"))))
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(deftest a-pegs-pivot-cannot-be-moved-once-its-position-is-animated
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;; Refused rather than quietly wrong: the compensation depends on the peg's own
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;; transform, so a keyed position needs a different `pinv` per frame and one
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;; stored matrix is not it.
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(let [c (:clip (nest/peg (shaped) nil :main [:shape] 0 pg))
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keyed (assoc-in c [:symbols :main :nodes pg :channels [:xform :pos]]
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(ch/keyed {0 [10 10] 5 [40 10]} :linear))
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r (nest/repivot keyed nil :main [pg] 0 [10 90])]
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(is (string? (:refused r)))
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(is (re-find #"animated" (:refused r)) (:refused r))
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(is (re-find #"peg over it" (:refused r)) (:refused r)))
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(testing "and a node with nothing under it has no pivot to move"
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(let [r (nest/repivot (shaped) nil :main [:shape] 0 [10 90])]
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(is (re-find #"nothing hangs off it" (:refused r)) (:refused r)))))
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@ -183,7 +183,64 @@ try {
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ok(dx > 2, 'dragging the peg cross moved its child', `dx=${dx.toFixed(3)}`);
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ok(Math.abs(dy) < 1.5, 'and only horizontally, as dragged', `dy=${dy.toFixed(3)}`);
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}
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console.log(failures ? `\n${failures} FAILED` : '\nPASS: a peg can be made, selected, and dragged on the stage');
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// ⌥-drag the cross: the PIVOT moves and the child must not.
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const dom2 = await evalJS(`
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const q = document.querySelector('.paint-overlay .handles .peg-grab');
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const r = q && q.getBoundingClientRect();
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const corner = document.querySelector('.paint-overlay .handles .corner');
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const cr = corner && corner.getBoundingClientRect();
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return {
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grab: r ? {x: r.x + r.width/2, y: r.y + r.height/2, w: r.width} : null,
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// The corner's own middle must hit the CORNER, not the move disc over it.
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cornerHit: cr ? (document.elementFromPoint(cr.x + cr.width/2, cr.y + cr.height/2) || {}).className
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?.baseVal ?? null : null,
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};
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`);
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console.log('dom2:', JSON.stringify(dom2));
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ok(dom2.cornerHit === 'corner', 'a scale corner is on top of the move disc, not under it',
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String(dom2.cornerHit));
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if (dom2.grab) {
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const before2 = await evalJS(`
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const c = cljs.core, k = c.keyword, v = c.vector;
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const db = c.deref(re_frame.db.app_db);
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const e = arthur.footage.store.entry(c.get(db, k('clip/current')));
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const doc = c.get(e, k('clip'));
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const res = arthur.domain.clip.resolver(doc, k('main'), c.get(e,k('store')),
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arthur.domain.palette.index_of, null);
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return Array.from(c.get(c.first(res.call(null, 0)), k('pts')));
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`);
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const { x, y } = dom2.grab;
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const steps = [['mousePressed', 0, 0], ['mouseMoved', -40, 25], ['mouseMoved', -80, 50],
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['mouseReleased', -80, 50]];
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for (const [type, dx, dy] of steps) {
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await send('Input.dispatchMouseEvent', {
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type, x: x + dx, y: y + dy, button: 'left', buttons: 1, clickCount: 1,
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pointerType: 'mouse', modifiers: 1, // alt
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});
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await sleep(90);
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}
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await sleep(500);
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const after2 = await evalJS(`
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const c = cljs.core, k = c.keyword, v = c.vector;
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const db = c.deref(re_frame.db.app_db);
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const e = arthur.footage.store.entry(c.get(db, k('clip/current')));
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const doc = c.get(e, k('clip'));
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const nodes = c.get_in(doc, v(k('symbols'), k('main'), k('nodes')));
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const pegId = c.get(c.get(nodes, k('shape')), k('parent'));
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const res = arthur.domain.clip.resolver(doc, k('main'), c.get(e,k('store')),
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arthur.domain.palette.index_of, null);
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return {pos: c.clj__GT_js(c.get_in(nodes, v(pegId, k('channels'), v(k('xform'),k('pos')), k('value')))),
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pts: Array.from(c.get(c.first(res.call(null, 0)), k('pts'))),
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refusal: c.clj__GT_js(c.get_in(db, v(k('ui'), k('refusal'))))};
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`);
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const drift = Math.max(...before2.map((b, i) => Math.abs(b - after2.pts[i])));
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console.log('after alt-drag: peg pos', JSON.stringify(after2.pos), 'child drift', drift);
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ok(drift < 1e-6, 'alt-dragging the cross moved NOTHING under the peg', `drift ${drift}`);
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ok(Math.abs(after2.pos[0] - made.pegPos[0]) > 2, 'but the pivot did move',
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`${JSON.stringify(made.pegPos)} -> ${JSON.stringify(after2.pos)}`);
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}
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console.log(failures ? `\n${failures} FAILED` : '\nPASS: a peg can be made, moved, and have its pivot placed');
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} finally {
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if (ws) ws.close();
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chrome.kill();
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@ -1427,6 +1427,8 @@ button.share-button:hover, button.share-button.on { filter: brightness(1.1); }
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.paint-overlay .handles .pivot { stroke: #fff1be; stroke-width: 0.6; pointer-events: none; }
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/* A peg draws nothing, so the cross is the only thing to grab it by. */
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.paint-overlay .handles .peg-grab { fill: transparent; stroke: none; cursor: move; }
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/* While an alt-drag is placing it. */
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.paint-overlay .handles .pivot.moving { stroke: #7ad7a0; stroke-width: 0.9; }
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.paint-overlay .marquee { fill: rgba(230, 202, 139, 0.12); stroke: #e6ca8b; stroke-width: 0.6; stroke-dasharray: 2 1; pointer-events: none; }
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/* The creation-target outline and its name tag. Solid, no handles, and a tag pinned just
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Loading…
Add table
Add a link
Reference in a new issue