Preserve source cadence and sample picture fps after analysis
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20 changed files with 303 additions and 87 deletions
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@ -49,6 +49,11 @@ overrides and kept-frame sets are all in clip-frame space, so a clip slides on
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the timeline without a single stored number changing. Exposure and lead are
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transforms *within* clip space:
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Detection retains every source frame. A chosen picture fps samples the frozen
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roto in clip time; it changes neither source-frame count nor the audio clock.
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The set of source frames an artist uses as cel tracing references is another
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selection, independent of the picture fps.
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```clojure
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(defn pose-frame [clip cf]
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(-> cf (expose (:exposure clip)) (shift (:lead clip) (count-frames clip))))
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@ -73,7 +78,7 @@ project
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│ ├── scene node tree
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│ ├── channels node+property -> keyframe stream, in cf
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│ ├── overrides (node, property, cf) -> value, applied last
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│ └── cels painted vector layers, per exposure slot
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│ └── cels painted vector layers, keyed by chosen clip frames
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└── sequence[] clip placements: {clip-id, at, in, out}
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```
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@ -81,6 +86,10 @@ project
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it a name is most of the work: `state` in `app.js` is a clip with its analysis
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inlined and its palette global.
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Cel keys select where drawings begin and how long they hold. The source frames
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shown beneath a cel while tracing are chosen independently, and picture fps
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only controls which analyzed pose the finished roto displays at a given time.
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### Two things called "track"
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`docs/design.md` says "dense track" for the landmark stream. A timeline also
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