Brows: traced ring, quantised raise
A brow at 320x200 is fourteen pixels wide and three tall. Its shape carries almost nothing at that size; its height above the eye carries the expression, and a brow raise is the most legible beat on a face. So the ring is traced and the height is quantised - the split the eyes already got, where the lid is a traced feature and the iris a quantised primitive. The decomposition is the point. The traced ring already contains the real height, so adding a quantised raise on top would move the brow twice. The height is measured OUT of the ring, quantised, and put back, so the shape that renders is his at a height that snaps between a few levels and holds. Measured at both ends rather than as one number, because raise and tilt are different expressions out of one mechanism: both ends up is surprise, inner up alone is worry, inner down is anger. They share a dwell - the gaze quantiser, renamed quantizeSnap now that it has two callers - so the brow hits its pose in one frame instead of crawling into it with one end arriving before the other. Measured against the eye's corner midpoint, never its lid. Same trap the gaze origin has and worth avoiding twice: brows and lids move together constantly, so a brow that jumped on every blink would read as a tic. Rest pose from the take median rather than the neutral frame, for the reason gaze learned the hard way - that frame is picked by minimum mouth aperture and says nothing about the brows. Two correspondences resolved from geometry, not declared: which ring is which brow, and which end is the outer one. The second matters more - backwards, the tilt mirrors and worry renders as its own opposite, which reads as a directed performance choice rather than a bug and would never be questioned. Which EDGE is upper is deliberately left unresolved: it traverses the same ring the other way, an even-odd fill has no winding, and both ends still land on fixed slots. Also fixes a bug from the exposure work: the live render applied exposure to the plate and the mouth but not to the eyes, so on 2s the preview and the export disagreed. A preview that disagrees with the export is the one bug this tool cannot afford. perfIndex now exists as a named thing so the two paths cannot drift apart again. 91 -> 105 assertions. Ground truth on all four synthetic brow poses, tilt separating worry from anger by sign, a blink not faking a raise, and a shared dwell never emitting a half-raised brow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -52,9 +52,17 @@ artist or a fixed authored table.
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| Kind | Source | Vocabulary | Interp |
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| --- | --- | --- | --- |
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| **Plate** — head, hair, body | Hand-drawn | Closed: a few drawings per character | hold |
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| **Feature** — mouth, lids | Rotoscoped from landmarks | Open: derived from this take | hold |
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| **Feature** — mouth, lids, brows | Rotoscoped from landmarks | Open: derived from this take | hold |
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| **Interior** — mouth interior, teeth | Image content within a feature | Open | hold |
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| **Primitive** — iris | Landmark centroid as a disc | Quantised | hold |
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| **Scalar** — brow raise, gaze | One number out of a feature | Quantised | hold |
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The last row took the longest to see. A brow is a feature *and* a scalar: the
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ring is traced because the shape should be his, but at three pixels tall the
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shape carries almost nothing while the height above the eye carries the
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expression. So the height is measured out of the traced ring, quantised, and put
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back. Extracting the scalar without removing it first would move the part twice,
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because the traced ring already contains the height.
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The asymmetry is deliberate, and it is the opposite choice in each case.
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@ -290,7 +298,7 @@ Current modules:
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- **A paint surface.** The plates have nowhere to be drawn. This is the largest
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gap between "tool" and "suite": a pixel paint canvas with onion skin, palette
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constraint, and the registered underlay behind it.
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- Brows as parts, and a tongue.
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- A tongue.
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- Plate libraries with per-plate mouth slots.
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- Real performer→character calibration (currently identity).
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- The override layer.
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